Rarity System

Zombies & Dungeon works with an excellent rarity system. You can determine the probability of getting an item according to the rates you add here.

An example table is shown below.

zombie_loot = { -- example data
    ["money"] = {
        rarity = 60,
    },
    ["item"] = {
        rarity = 40,
        ["common"] = {
            rarity = 40,
            ["weapons"] = {
                rarity = 50,
                ["WEAPON_PISTOL"] = {rarity = 30},
                ["WEAPON_COMBATPISTOL"] = {rarity = 25},
                ["WEAPON_SNSPISTOL"] = {rarity = 15},
                ["WEAPON_MOLOTOV"] = {rarity = 15},
                ["WEAPON_SNSPISTOL_MK2"] = {rarity = 10},
                ["WEAPON_MACHETE"] = {rarity = 5},
            },
            ["vehicles"] = {
                rarity = 25, 
                ["vetir"] = {rarity = 40},
                ["winky"] = {rarity = 30},
                ["verus"] = {rarity = 15},
                ["emperor2"] = {rarity = 10},
                ["manchez2"] = {rarity = 5},
            },
            ["others"] = {
                rarity = 25,
                ["ammo_45acp"] = {rarity = 40},
                ["bandage"] = {rarity = 30},
                ["adrenalin"] = {rarity = 15},
                ["stamina"] = {rarity = 10},
                ["ammo_9mm"] = {rarity = 5},
            },
        },
    },
}

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