Configuration
cfg.boards = {
skateboard = {
itemData = {
{ name = 'rm_skate_flame', model = `pitskate1`, removeAfterUse = true },
{ name = 'rm_skate_default', model = `pitskate`, removeAfterUse = true },
{ name = 'rm_skate_thrasher', model = `pitskate3`, removeAfterUse = true },
{ name = 'rm_skate_santa', model = `pitskate2`, removeAfterUse = true },
},
boardData = {
particle = {
enabled = true,
scale = 0.15,
bones = {
{ name = "wheel_rf", offset = vector3(0.0, 0.0, 0.0), rotation = vector3(0.0, 0.0, 0.0) },
{ name = "wheel_lf", offset = vector3(0.0, 0.0, 0.0), rotation = vector3(0.0, 0.0, 0.0) },
{ name = "wheel_rr", offset = vector3(0.0, 0.0, 0.0), rotation = vector3(0.0, 0.0, 0.0) },
{ name = "wheel_lr", offset = vector3(0.0, 0.0, 0.0), rotation = vector3(0.0, 0.0, 0.0) }
}
},
abilities = {
canJump = true,
canSpin = true,
jumpHeight = 5.0
}
}
},
snowboard = {
itemData = {
{ name = 'rm_snow_1', model = `pitsnow`, removeAfterUse = true },
{ name = 'rm_snow_2', model = `pitsnow2`, removeAfterUse = true },
{ name = 'rm_snow_default', model = `pitsnow1`, removeAfterUse = true },
{ name = 'rm_snow_flame', model = `pitsnow`, removeAfterUse = true },
},
boardData = {
useOnlyInXmas = false,
particle = {
enabled = true,
scale = 0.15,
bones = {
{ name = "wheel_rf", offset = vector3(0.0, -3.0, -1.0), rotation = vector3(0.0, 0.0, 0.0) },
{ name = "wheel_lf", offset = vector3(0.0, -3.0, -1.0), rotation = vector3(0.0, 0.0, 0.0) },
{ name = "wheel_rr", offset = vector3(0.0, -3.0, -1.0), rotation = vector3(0.0, 0.0, 0.0) },
{ name = "wheel_lr", offset = vector3(0.0, -3.0, -1.0), rotation = vector3(0.0, 0.0, 0.0) }
}
},
abilities = {
canJump = true,
canSpin = true,
jumpHeight = 5.0
}
}
},
hoverboard = {
itemData = {
{ name = 'rm_hover_red', model = `pithov2`, removeAfterUse = true },
{ name = 'rm_hover_pinkpurple', model = `pithov3`, removeAfterUse = true },
{ name = 'rm_hover_blue', model = `pithov1`, removeAfterUse = true },
{ name = 'rm_hover_yellow', model = `pithov`, removeAfterUse = true }
},
boardData = {
particle = {
enabled = true,
scale = 0.5,
bones = {
{ name = "bodyshell5", offset = vector3(0.0, -0.73, 0.025), rotation = vector3(0.0, 0.0, 0.0) },
}
},
abilities = {
canJump = true,
canSpin = true,
jumpHeight = 5.0
}
}
}
}
cfg.keys = {
jump = { keys = { {0, 38, true} }, label = "Jump" },
spin = { keys = { {0, 45, true} }, label = "Quick Spin" },
hand = { keys = { {0, 47, true} }, label = "Take in hand" },
fwdlift = { keys = { {0, 162, true}, {0, 165, true} }, label = "Lean Fwd / Lift" },
freemode = { keys = { {0, 329, true} }, label = "Free-mode (dangerous)" }
}
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