> For the complete documentation index, see [llms.txt](https://docs.rainmad.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.rainmad.com/resources/chopshop-with-welding-minigame.md).

# Chopshop with Welding Minigame

<figure><img src="/files/K3v7S3M3Zb39NP5ctMfW" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
**Pre-Installation Note**

This guide assumes you already know how to manage a FiveM server (start resources, edit configs). Following the steps out of order is the most common cause of errors.

**Support**

If something isn't working after you've followed every step, open a ticket in our [Discord](https://discord.gg/rainmad) with your server console output. Don't skip the [Installation](/resources/chopshop-with-welding-minigame/installation.md) and [Dependencies](/resources/chopshop-with-welding-minigame/dependencies.md) pages.
{% endhint %}

Chopshop is a vehicle theft and dismantling job. Players pick up work from a mission NPC, track down the target vehicle with a digiscanner, copy its key signal and drive it to a chop spot. Doors, hood and trunk are cut free with a handheld welder, wheels are unbolted by hand, and every part is carried to the rack before cashing out.

It works on QBCore/Qbox and ESX (auto-detected); target, notifications, minigames, vehicle keys and dispatch all bridge to whatever resources you already run.

## Features

* **Immersive vehicle search:** the target area is marked with a randomized hint radius; the digiscanner's screen and beeper guide the player to the vehicle and then to its key fob, with a skill check to copy the signal.
* **Physical dismantling:** doors, hood and trunk are cut free with rm\_tools' handheld welder (aim at the panel and hold); wheels come off with a timed removal, and the suspension drops the moment a wheel is gone.
* **Part carrying:** every removed part is physically carried to the parts rack, one at a time, with matching props and animations.
* **Multi-person disassembly:** friends can cut and carry too (toggleable); the job owner collects the reward.
* **Sell, trade, buy:** the shop menu sells the tools, buys back parts, trades parts for materials, and offers a one-click bulk sale. Quantity sliders cap at what the player carries or can afford.
* **Black money support:** any price and the extra reward can use `black_money`; how your server stores it (plain item, account or marked bills) is configured once in `cfg.blackMoney`.
* **Dispatch integration:** configurable alert chances for the theft and the chopping, carrying the vehicle model and plate for dispatch systems that display them; 18 dispatch/MDT adapters ship open.
* **Server-authoritative:** vehicle spawns, part progress, collection and every payout are validated server-side (distance, timing, part state).
* **Cooldowns & gating:** per-player, global and cancel cooldowns, minimum police count, optional job hours and a lockdown export for your own emergency toggles.
* **Discord logging:** job and shop activity logs through a customer-editable file with a single webhook.

## Dependencies

A framework, `ox_lib` and `rm_tools` are required. See the full list on the [Dependencies](/resources/chopshop-with-welding-minigame/dependencies.md) page before installing.
