Translate Strings

Step 1: Adding a New Language

Copy the Existing en.json File

  • Navigate to the locales folder within your script files.

  • Locate the en.json file, which contains the English translations.

  • Create a copy of the en.json file and rename it to the language code of the new language. For example, if you want to add German, rename it to de.json.

Translate the New File

  1. Open the newly created de.json file.

  2. Replace the English text with the corresponding translations for the new language. Make sure to keep the same structure and only change the text values.

For example: Before (en.json):

{
    "greeting": "Hello",
    "goodbye": "Goodbye"
}

After (de.json):

{
    "greeting": "Hallo",
    "goodbye": "Auf Wiedersehen"
}

Step 2: Update the cfg.lua File

Change the Language in cfg.lua

  • Open the cfg.lua file located in your script's main folder.

  • Find the line at the top of the file that sets the current locale:

lib.locale("en")
  • Replace "en" with the language code of the new translation file you created. For German, it should be:

lib.locale("de")

Final Steps

After making these changes:

  1. Save your edited de.json and cfg.lua files.

  2. Restart your FiveM server to apply the new language settings.

  3. Your script will now run in the newly added language.

By following these steps, you can easily add new language support to your script and switch between them by modifying the cfg.lua file.

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