# Vehicle Mods

```lua
vehicles = { -- do not change vehicle count
    [1] = { 
        model = 'dukes2', 
        position = vector4(438.44, -1026.13, 28.42, 8.34),
        -- none | default | typingGame | timedLockpick | timedAction | quickTimeEvent | combinationLock | buttonMashing | angledLockpick | fingerPrint | hackerMinigame | safeCrack
        minigame = "default", 
        setVehicleProperties = function(vehicle)
            -- If you add the vehicle from the video, you can automatically modify it by removing it from the comment line.
            -- setVehicleProperties(vehicle, chargerMods)

            -- You can create your own modifications using natives.
            -- natives...
        end
    },
    [2] = { 
        model = 'dukes2', 
        position = vector4(445.64, -1024.84, 28.27, 10.55),
        -- none | default | typingGame | timedLockpick | timedAction | quickTimeEvent | combinationLock | buttonMashing | angledLockpick | fingerPrint | hackerMinigame | safeCrack
        minigame = "default", 
        setVehicleProperties = function(vehicle)
            -- If you add the vehicle from the video, you can automatically modify it by removing it from the comment line.
            -- setVehicleProperties(vehicle, chargerMods)

            -- You can create your own modifications using natives.
            -- natives...
        end 
    },
    [3] = { 
        model = 'insurgent2', 
        position = vector4(453.89, -1023.2, 28.37, 50.72),
        -- none | default | typingGame | timedLockpick | timedAction | quickTimeEvent | combinationLock | buttonMashing | angledLockpick | fingerPrint | hackerMinigame | safeCrack
        minigame = "default", 
        setVehicleProperties = function(vehicle)
            -- vehicle properties
        end,
    },
},
```
