QBCore Compatible
To ensure your script works seamlessly with the inventory system, you need to integrate the QBCore:OnRemoveInventoryItem
triggers into your player.lua file. Follow the steps below to complete this process:
Step 1: Locate the Triggers in Our player.lua
player.lua
Download Our
player.lua
:Download our
player.lua
file, which contains the necessary triggers for removing inventory items.
Search for
QBCore:OnRemoveInventoryItem
:Open our
player.lua
file using a text editor (such as VSCode or Notepad++).Use the search function (usually
Ctrl + F
) to find all instances ofQBCore:OnRemoveInventoryItem
.Review the code to identify how the triggers are used.
Step 2: Add the Triggers to Your player.lua
player.lua
Copy the Triggers:
Copy the triggers related to
QBCore:OnRemoveInventoryItem
from ourplayer.lua
file.
Paste into Your
player.lua
:Open your own
player.lua
file in a text editor.Paste the copied triggers into the appropriate locations within your file. Make sure they align with the logic of your existing code.
Step 3: If Using qb_inventory
, Integrate on the Server Side
qb_inventory
, Integrate on the Server SideAdd Triggers to Server Side Functions:
If you are using
qb_inventory
, the triggers may need to be added to server-side functions instead of theplayer.lua
.Identify the relevant server-side function in your
qb_inventory
scripts where items are removed or manipulated.Paste the
QBCore:OnRemoveInventoryItem
triggers into the correct locations within the server-side function.
Test Your Setup:
After integrating the triggers, save your changes and restart your server.
Test the functionality by removing inventory items in-game to ensure that the triggers work as expected.
By following these steps, you'll ensure that the QBCore:OnRemoveInventoryItem
triggers are properly integrated into your system, maintaining smooth inventory management and avoiding potential issues.
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