QBCore Compatible
Last updated
Last updated
To ensure your script works seamlessly with the inventory system, you need to integrate the QBCore:OnRemoveInventoryItem
triggers into your player.lua file. Follow the steps below to complete this process:
player.lua
Download Our player.lua
:
Download our player.lua
file, which contains the necessary triggers for removing inventory items.
Search for QBCore:OnRemoveInventoryItem
:
Open our player.lua
file using a text editor (such as VSCode or Notepad++).
Use the search function (usually Ctrl + F
) to find all instances of QBCore:OnRemoveInventoryItem
.
Review the code to identify how the triggers are used.
player.lua
Copy the Triggers:
Copy the triggers related to QBCore:OnRemoveInventoryItem
from our player.lua
file.
Paste into Your player.lua
:
Open your own player.lua
file in a text editor.
Paste the copied triggers into the appropriate locations within your file. Make sure they align with the logic of your existing code.
qb_inventory
, Integrate on the Server SideAdd Triggers to Server Side Functions:
If you are using qb_inventory
, the triggers may need to be added to server-side functions instead of the player.lua
.
Identify the relevant server-side function in your qb_inventory
scripts where items are removed or manipulated.
Paste the QBCore:OnRemoveInventoryItem
triggers into the correct locations within the server-side function.
Test Your Setup:
After integrating the triggers, save your changes and restart your server.
Test the functionality by removing inventory items in-game to ensure that the triggers work as expected.
By following these steps, you'll ensure that the QBCore:OnRemoveInventoryItem
triggers are properly integrated into your system, maintaining smooth inventory management and avoiding potential issues.