For the complete documentation index, see llms.txt. This page is also available as Markdown.

Installation

1

Install the dependencies

Make sure everything on the Dependencies page is installed and starting before this resource.

2

Add the resource

Download the package from Portal, unzip it, and put the rm_chopshop folder in your server's resources directory. Do not rename the folder.

3

Add the items

The [items] folder inside the resource contains ready-made definitions for the part items (vehicle_door, vehicle_hood, vehicle_trunk, vehicle_wheel) and the two tools (WEAPON_DIGISCANNER, WEAPON_WELD):

  • ox_inventory: merge items - ox_inventory.lua into ox_inventory/data/items.lua and weapons - ox_inventory.lua into ox_inventory/data/weapons.lua, then copy the images from rm_chopshop/assets/images/ into ox_inventory/web/images/.

  • qb-core / Qbox: merge items - qb-core.lua and weapons - qb-core.lua into your shared items/weapons files and copy the images into your inventory's image folder.

  • ESX: run esx_items.sql.

4

Start the resource

Add it to your server.cfg, below ox_lib, rm_tools and your framework so the dependencies are already running:

ensure ox_lib
ensure qb-core # your framework

ensure rm_tools
ensure rm_chopshop
5

Test the loop

Head to the chopshop NPC (blip on the map), buy a digiscanner and a portable weld from the menu, and take a job. The search area on the GPS is randomized on purpose; the vehicle is found with the digiscanner, not at the blip.

6

Configure

Locations, prices, vehicle models and every gameplay knob are covered on the Configuration page.

Last updated