Custom Decal
On this page, I'll give you snippets on how to add custom decal to `Decal V`.
Decals (rm_decalv2/decals.lua)
How to Add Custom Decals
To add custom decals, you need to modify the rm_decalv2/decals.lua file. Follow the steps below:
Adding Custom Decals with a YTD File (Recommended)
Open OpenIV.
Enable Edit Mode.
Click the New button.
Select "Texture dictionary (.ytd)".
Enter your texture dictionary name.
Find the texture dictionary in your GTA V folder and double-click to open it.
Click Import and select all the images to convert to decals.
Choose DXT5 for the texture format.
Save and copy the .ytd file to
rm_decalv2/stream
.Copy your image files to
rm_decalv2/assets
.Open the config file (
rm_decalv2/decals.lua
) and add your decal like this:
Restart the script or refresh the server for the decal to be active.
Adding Custom Decals with Image Files (.png, .webp, .jpg)
Copy your image file (
.png
,.webp
, or.jpg
) to therm_decalv2/assets
folder.Open the config file (
rm_decalv2/decals.lua
).Add your decal like this:
Restart the script or type
refresh
and thenensure rm_decalv2
in the server console.
Notes
For image-based decals, ensure the file is in the
assets
folder. Supported formats are.png
,.webp
, and.jpg
.For YTD decals, you still need to place the texture image in the
assets
folder and setfileName
.Restart or refresh the server to activate new decals.
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