Common Issues
Last updated
Last updated
This section is dedicated to addressing the most common issues you may face while setting up or using any of our scripts. We recommend carefully reading through the list of problems and their solutions to troubleshoot effectively and ensure everything runs smoothly.
Remember, a quick review of this section could save you time and prevent potential frustration. If you encounter a problem that isn't covered here or need additional help, please reach out via Discord at join our support server at Rainmad Scripts.
If you're having issues with the doors in the Casino Heist, try stopping the bob74_ipl
or fivem-ipl
script and then test the heist again. If this fixes the problem, it means there's a conflict. You should remove the Casino IPL codes from your IPL script to avoid this issue in the future.
If you encounter the "attempt to index a nil value (local 'player')" error, follow these steps to resolve it:
Open the server.lua
file of the script where you encountered the error.
Find the function call ESX.GetPlayers()
or GetPlayers()
.
Replace it with ESX.GetExtendedPlayers()
.
Locate the following code:
for i = 1, #players do
local player = ESX.GetPlayerFromId(players[i])
for k, v in pairs(Config['CasinoHeist']['dispatchJobs']) do
if player['job']['name'] == v then
policeCount = policeCount + 1
end
end
end
Change it to:
for i = 1, #players do
local player = players[i]
for k, v in pairs(Config['CasinoHeist']['dispatchJobs']) do
if player['job']['name'] == v then
policeCount = policeCount + 1
end
end
end
Save and restart your server to apply the changes.
Some users may encounter issues with grill cutting during the Humane Labs heist. The root cause of this problem is that the fingerpoint
script continues to function while underwater. To resolve this issue, you can follow the steps below:
Solution with Provided File: The easiest solution is to use the updated fingerpoint
script provided by us. This file includes a condition that prevents the script from running underwater, automatically resolving the issue.
Update Your Own Script: If you prefer to continue using your own fingerpoint
script, you'll need to add a condition to prevent it from working while underwater:
Open your script file.
Add a check to ensure the script doesn't run when the player is underwater.
For example, you can use the IsPedSwimming
function to check if the player is in water and stop the process accordingly.
Once these changes are made, the grill cutting issue during the Humane Labs heist should be resolved. Example:
local mp_pointing = false
local keyPressed = false
local function startPointing()
local ped = GetPlayerPed(-1)
if not IsPedSwimming(ped) then
RequestAnimDict("anim@mp_point")
while not HasAnimDictLoaded("anim@mp_point") do
Wait(0)
end
SetPedCurrentWeaponVisible(ped, 0, 1, 1, 1)
SetPedConfigFlag(ped, 36, 1)
Citizen.InvokeNative(0x2D537BA194896636, ped, "task_mp_pointing", 0.5, 0, "anim@mp_point", 24)
RemoveAnimDict("anim@mp_point")
end
end
local function stopPointing()
local ped = GetPlayerPed(-1)
if not IsPedSwimming(ped) then
Citizen.InvokeNative(0xD01015C7316AE176, ped, "Stop")
if not IsPedInjured(ped) then
ClearPedSecondaryTask(ped)
end
if not IsPedInAnyVehicle(ped, 1) then
SetPedCurrentWeaponVisible(ped, 1, 1, 1, 1)
end
SetPedConfigFlag(ped, 36, 0)
ClearPedSecondaryTask(PlayerPedId())
end
end
local once = true
local oldval = false
local oldvalped = false
Citizen.CreateThread(function()
while true do
Wait(0)
if once then
once = false
end
if not keyPressed then
if IsControlPressed(0, 29) and not mp_pointing and IsPedOnFoot(PlayerPedId()) then
Wait(200)
if not IsControlPressed(0, 29) then
keyPressed = true
startPointing()
mp_pointing = true
else
keyPressed = true
while IsControlPressed(0, 29) do
Wait(50)
end
end
elseif (IsControlPressed(0, 29) and mp_pointing) or (not IsPedOnFoot(PlayerPedId()) and mp_pointing) then
keyPressed = true
mp_pointing = false
stopPointing()
end
end
if keyPressed then
if not IsControlPressed(0, 29) then
keyPressed = false
end
end
if Citizen.InvokeNative(0x921CE12C489C4C41, PlayerPedId()) and not mp_pointing then
stopPointing()
end
if Citizen.InvokeNative(0x921CE12C489C4C41, PlayerPedId()) then
if not IsPedOnFoot(PlayerPedId()) and not IsPedSwimming(PlayerPedId()) then
stopPointing()
else
local ped = GetPlayerPed(-1)
local camPitch = GetGameplayCamRelativePitch()
if camPitch < -70.0 then
camPitch = -70.0
elseif camPitch > 42.0 then
camPitch = 42.0
end
camPitch = (camPitch + 70.0) / 112.0
local camHeading = GetGameplayCamRelativeHeading()
local cosCamHeading = Cos(camHeading)
local sinCamHeading = Sin(camHeading)
if camHeading < -180.0 then
camHeading = -180.0
elseif camHeading > 180.0 then
camHeading = 180.0
end
camHeading = (camHeading + 180.0) / 360.0
local blocked = 0
local nn = 0
local coords = GetOffsetFromEntityInWorldCoords(ped, (cosCamHeading * -0.2) - (sinCamHeading * (0.4 * camHeading + 0.3)), (sinCamHeading * -0.2) + (cosCamHeading * (0.4 * camHeading + 0.3)), 0.6)
local ray = Cast_3dRayPointToPoint(coords.x, coords.y, coords.z - 0.2, coords.x, coords.y, coords.z + 0.2, 0.4, 95, ped, 7);
nn,blocked,coords,coords = GetRaycastResult(ray)
Citizen.InvokeNative(0xD5BB4025AE449A4E, ped, "Pitch", camPitch)
Citizen.InvokeNative(0xD5BB4025AE449A4E, ped, "Heading", camHeading * -1.0 + 1.0)
Citizen.InvokeNative(0xB0A6CFD2C69C1088, ped, "isBlocked", blocked)
Citizen.InvokeNative(0xB0A6CFD2C69C1088, ped, "isFirstPerson", Citizen.InvokeNative(0xEE778F8C7E1142E2, Citizen.InvokeNative(0x19CAFA3C87F7C2FF)) == 4)
end
end
end
end)
If you're experiencing issues with entering or exiting the van during the Van Heist, you'll need to update the van's stream file. To resolve this issue:
Download the Provided File: We have a file available for download that will fix the entry/exit problem.
Update the Stream File: After downloading the file, update your van's stream file by replacing it with the one provided.
Once you've updated the stream file, the issue with entering and exiting the van during the heist should be resolved. Download Van File
If the objects in the script you've purchased are not spawning, there could be a couple of reasons for this:
Anticheat Interference:
If you're using an anticheat, it might be blocking the objects from spawning. In this case, you'll need to whitelist the script within your anticheat configuration to allow the objects to spawn correctly.
Other Scripts Deleting Objects:
If you don't have an anticheat and objects are still being deleted, it's likely that another script in your server is responsible for removing these objects. You'll need to check your server's scripts to identify which one might be deleting the objects and adjust its configuration or remove it if necessary.
By following these steps, you should be able to resolve any issues with objects not spawning in your purchased script.