Configuration Guide
Welcome to the configuration section of Drugs V: Grow, Cook & Space! This page will guide you through setting up and customizing the script to fit your server's needs.
Weed
sqlSaveTime = 15, -- (minutes)
blacklistZones = { -- vector4(x, y, z, radius)
--vector4(325.55, -209.97, 54.09, 30.0)
},
requiredPackAmount = 1, -- Required amount of pack to pack
requiredWeedAmount = 1, -- Required amount of weed to pack
packWeedAmount = 1, -- Amount of weed to pack
-- none | default | typingGame | timedLockpick | timedAction | quickTimeEvent | combinationLock | buttonMashing | angledLockpick | fingerPrint | hackerMinigame | safeCrack
packMinigameName = "default",
lightProps = {
["light_1"] = {
model = "qua_light_ware",
shouldRemove = true,
lightLevel = 100.0, -- Light level (0-100)
radius = 5.0, -- Radius of the light (Single or Multi Weed Pools within this radius will receive the light level).
},
["light_2"] = {
model = "prop_worklight_04c",
shouldRemove = true,
lightLevel = 50.0, -- Light level (0-100)
radius = 5.0, -- Radius of the light (Single or Multi Weed Pools within this radius will receive the light level).
},
["light_3"] = {
model = "prop_worklight_04d",
shouldRemove = true,
lightLevel = 25.0, -- Light level (0-100)
radius = 3.0, -- Radius of the light (Single or Multi Weed Pools within this radius will receive the light level).
},
["light_4"] = {
model = "prop_worklight_04b",
shouldRemove = true,
lightLevel = 100.0, -- Light level (0-100)
radius = 7.0, -- Radius of the light (Single or Multi Weed Pools within this radius will receive the light level).
},
},
fanProps = {
["fan_1"] = {
model = "v_res_fa_fan",
shouldRemove = true,
fanLevel = 50.0, -- Fan level (0-100)
radius = 3.0, -- Radius of the fan (Weed Dryers within this radius will receive the fan level).
},
["fan_2"] = {
model = "bkr_prop_weed_fan_floor_01a",
shouldRemove = true,
fanLevel = 100.0, -- Fan level (0-100)
radius = 3.0, -- Radius of the fan (Weed Dryers within this radius will receive the fan level).
},
["fan_3"] = {
model = "qua_weed_heather",
shouldRemove = true,
fanLevel = 25.0, -- Fan level (0-100)
radius = 3.0, -- Radius of the fan (Weed Dryers within this radius will receive the fan level).
},
},
waterTank = {
itemName = "water_tank",
shouldRemove = true,
model = "qua_watertank_general",
radius = 25.0, -- radius of the water tank (all Multi Weed Pools within this radius will have 100% water).
},
weedDryer = {
itemName = "weed_dryer",
shouldRemove = true,
fanTimeReducer = 1, -- (minutes) How many minutes will the fan props reduce the drying time?
maxReduce = 3, -- (minutes) maximum drying time reduction
budAmount = 10, -- Number of buds contained in a single object.
dryTime = 3, -- (minutes) How many minutes will the plant dry?
model = "qua_weed_dryer",
budModel = "qua_weed_wet",
budOffsets = { -- position of the buds in the dryer (It is not recommended to change)
vector3(0.0, 0.0, 0.57),
vector3(0.33, 0.0, 0.57),
vector3(-0.35, 0.0, 0.57),
}
},
weedGenetics = {
-- lower rate indicates higher rarity.
-- (for example: if the rate of kush is 90 and the rate of haze is 10, the chance of getting kush is 90% and the chance of getting haze is 10%)
["weed_seed_1"] = { -- the sum must equal 100
["kush"] = 92.5,
["haze"] = 7.5,
},
["weed_seed_2"] = { -- the sum must equal 100
["kush"] = 85.5,
["haze"] = 14.5,
},
},
singlePool = {
weedAmountMultiplier = 3, -- Multiplier of the amount the plant will give according to manure, light level and health (if 3, it can take a maximum of 45 buds)
waterPerAddition = 25.0, -- Amount of water the plant will add when you water it
manurePerAddition = 25.0, -- Amount of manure the plant will add when you manure it
stage_0 = {
model = "bzzz_growing_freepot_b", -- Thanks to BzZzi for the pot.
},
stage_1 = {
manureHit = 20.0, -- How much damage will the plant suffer if you give too much manure?
waterHit = 25.0, -- How much damage will the plant suffer if you give too much water?
manureGrowthMultiplier = 2.0, -- Growth effect of manure (for example: growthRate + growthRate x manureGrowthMultiplier)
lightGrowthMultiplier = 1.5, -- Growth effect of light (for example: growthRate + growthRate x lightGrowthMultiplier)
growthRate = 50.4, -- What is the growth rate of the plant when it receives an update at this stage
maxGrowthRate = 50, -- Maximum growth rate
plantPerWilting = 1.5, -- How many health will decrease if the plant is deprived of water or if it is not collected
consumptionTime = 1, -- How many minutes will the plant update (it will grow by consuming products such as water, light, and manure)
waterPerConsumption = 7.0, -- How much water will the plant consume when it is updated
manurePerConsumption = 3.5, -- How much manure will the plant consume when it is updated?
model = "bkr_prop_weed_01_small_01c",
},
stage_2 = {
manureHit = 10.0, -- How much damage will the plant suffer if you give too much manure?
waterHit = 15.0, -- How much damage will the plant suffer if you give too much water?
manureGrowthMultiplier = 2.0, -- Growth effect of manure (for example: growthRate + growthRate x manureGrowthMultiplier)
lightGrowthMultiplier = 1.5, -- Growth effect of light (for example: growthRate + growthRate x lightGrowthMultiplier)
maxGrowthRate = 100, -- Maximum growth rate
growthRate = 50.3, -- What is the growth rate of the plant when it receives an update at this stage
plantPerWilting = 1.0, -- How many health will decrease if the plant is deprived of water or if it is not collected
consumptionTime = 1, -- How many minutes will the plant update (it will grow by consuming products such as water, light, and manure)
waterPerConsumption = 7.0, -- How much water will the plant consume when it is updated
manurePerConsumption = 3.5, -- How much manure will the plant consume when it is updated?
model = "bkr_prop_weed_01_small_01b"
},
stage_3 = {
manureHit = 5.0, -- How much damage will the plant suffer if you give too much manure?
waterHit = 10.0, -- How much damage will the plant suffer if you give too much water?
waterPerConsumption = 7.0, -- How much water will the plant consume when it is updated
manurePerConsumption = 3.5, -- How much manure will the plant consume when it is updated?
plantPerWilting = 0.5, -- How many health will decrease if the plant is deprived of water or if it is not collected
model = "bkr_prop_weed_med_01b"
}
},
multiPool = {
onlyInterior = false, -- If true, the plant will only place in the interior
weedAmountMultiplier = 3, -- Multiplier of the amount the plant will give according to manure, light level and health (if 3, it can take a maximum of 45 buds)
waterPerAddition = 25.0, -- Amount of water the plant will add when you water it
manurePerAddition = 25.0, -- Amount of manure the plant will add when you manure it
seedOffsets = { -- position of the seeds in the pool (It is not recommended to change)
vector3(0.6, 0.6, -0.6),
vector3(0.6, -0.6, -0.6),
vector3(-0.6, 0.6, -0.6),
vector3(-0.6, -0.6, -0.6),
},
stage_0 = {
model = "qua_weed_planter_set",
},
stage_1 = {
manureHit = 20.0, -- How much damage will the plant suffer if you give too much manure?
waterHit = 25.0, -- How much damage will the plant suffer if you give too much water?
manureGrowthMultiplier = 2.0, -- Growth effect of manure (for example: growthRate + growthRate x manureGrowthMultiplier)
lightGrowthMultiplier = 1.5, -- Growth effect of light (for example: growthRate + growthRate x lightGrowthMultiplier)
growthRate = 67.4, -- What is the growth rate of the plant when it receives an update at this stage
maxGrowthRate = 50, -- Maximum growth rate
plantPerWilting = 1.5, -- How many health will decrease if the plant is deprived of water or if it is not collected
consumptionTime = 1, -- How many minutes will the plant update (it will grow by consuming products such as water, light, and manure)
waterPerConsumption = 7.0, -- How much water will the plant consume when it is updated
manurePerConsumption = 3.5, -- How much manure will the plant consume when it is updated?
model = "bkr_prop_weed_01_small_01a",
},
stage_2 = {
manureHit = 10.0, -- How much damage will the plant suffer if you give too much manure?
waterHit = 15.0, -- How much damage will the plant suffer if you give too much water?
manureGrowthMultiplier = 2.0, -- Growth effect of manure (for example: growthRate + growthRate x manureGrowthMultiplier)
lightGrowthMultiplier = 1.5, -- Growth effect of light (for example: growthRate + growthRate x lightGrowthMultiplier)
maxGrowthRate = 100, -- Maximum growth rate
growthRate = 60.3, -- What is the growth rate of the plant when it receives an update at this stage
plantPerWilting = 1.0, -- How many health will decrease if the plant is deprived of water or if it is not collected
consumptionTime = 1, -- How many minutes will the plant update (it will grow by consuming products such as water, light, and manure)
waterPerConsumption = 7.0, -- How much water will the plant consume when it is updated
manurePerConsumption = 3.5, -- How much manure will the plant consume when it is updated?
model = "bkr_prop_weed_01_small_01b"
},
stage_3 = {
manureHit = 5.0, -- How much damage will the plant suffer if you give too much manure?
waterHit = 10.0, -- How much damage will the plant suffer if you give too much water?
waterPerConsumption = 7.0, -- How much water will the plant consume when it is updated
manurePerConsumption = 3.5, -- How much manure will the plant consume when it is updated?
plantPerWilting = 0.5, -- How many health will decrease if the plant is deprived of water or if it is not collected
model = "bkr_prop_weed_med_01b"
}
},Meth
Heroin
Coke
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