Configuration Guide

Welcome to the configuration section of Drugs V: Grow, Cook & Space! This page will guide you through setting up and customizing the script to fit your server's needs.

Weed

sqlSaveTime = 15, -- (minutes)
blacklistZones = { -- vector4(x, y, z, radius)
    --vector4(325.55, -209.97, 54.09, 30.0)
},

requiredPackAmount = 1, -- Required amount of pack to pack
requiredWeedAmount = 1, -- Required amount of weed to pack
packWeedAmount = 1, -- Amount of weed to pack

-- none | default | typingGame | timedLockpick | timedAction | quickTimeEvent | combinationLock | buttonMashing | angledLockpick | fingerPrint | hackerMinigame | safeCrack
packMinigameName = "default",

lightProps = {
    ["light_1"] = {
        model = "qua_light_ware",
        shouldRemove = true,
        lightLevel = 100.0, -- Light level (0-100)
        radius = 5.0, -- Radius of the light (Single or Multi Weed Pools within this radius will receive the light level).
    },
    ["light_2"] = {
        model = "prop_worklight_04c",
        shouldRemove = true,
        lightLevel = 50.0, -- Light level (0-100)
        radius = 5.0, -- Radius of the light (Single or Multi Weed Pools within this radius will receive the light level).
    },
    ["light_3"] = {
        model = "prop_worklight_04d",
        shouldRemove = true,
        lightLevel = 25.0, -- Light level (0-100)
        radius = 3.0, -- Radius of the light (Single or Multi Weed Pools within this radius will receive the light level).
    },
    ["light_4"] = {
        model = "prop_worklight_04b",
        shouldRemove = true,
        lightLevel = 100.0, -- Light level (0-100)
        radius = 7.0, -- Radius of the light (Single or Multi Weed Pools within this radius will receive the light level).
    },
},
fanProps = {
    ["fan_1"] = {
        model = "v_res_fa_fan",
        shouldRemove = true,
        fanLevel = 50.0, -- Fan level (0-100)
        radius = 3.0, -- Radius of the fan (Weed Dryers within this radius will receive the fan level).
    },
    ["fan_2"] = {
        model = "bkr_prop_weed_fan_floor_01a",
        shouldRemove = true,
        fanLevel = 100.0,  -- Fan level (0-100)
        radius = 3.0, -- Radius of the fan (Weed Dryers within this radius will receive the fan level).
    },
    ["fan_3"] = {
        model = "qua_weed_heather",
        shouldRemove = true,
        fanLevel = 25.0,  -- Fan level (0-100)
        radius = 3.0, -- Radius of the fan (Weed Dryers within this radius will receive the fan level).
    },
},
waterTank = {
    itemName = "water_tank",
    shouldRemove = true,
    
    model = "qua_watertank_general",
    radius = 25.0, -- radius of the water tank (all Multi Weed Pools within this radius will have 100% water).
},
weedDryer = {
    itemName = "weed_dryer",
    shouldRemove = true,

    fanTimeReducer = 1, -- (minutes) How many minutes will the fan props reduce the drying time?
    maxReduce = 3, -- (minutes) maximum drying time reduction
    budAmount = 10, -- Number of buds contained in a single object.
    dryTime = 3, -- (minutes) How many minutes will the plant dry?
    model = "qua_weed_dryer",
    budModel = "qua_weed_wet",
    budOffsets = { -- position of the buds in the dryer (It is not recommended to change)
        vector3(0.0, 0.0, 0.57),
        vector3(0.33, 0.0, 0.57),
        vector3(-0.35, 0.0, 0.57),
    }
},
weedGenetics = { 
-- lower rate indicates higher rarity. 
-- (for example: if the rate of kush is 90 and the rate of haze is 10, the chance of getting kush is 90% and the chance of getting haze is 10%)
    ["weed_seed_1"] = { -- the sum must equal 100
        ["kush"] = 92.5, 
        ["haze"] = 7.5,
    },
    ["weed_seed_2"] = { -- the sum must equal 100 
        ["kush"] = 85.5,
        ["haze"] = 14.5,
    },
},
singlePool = {
    weedAmountMultiplier = 3, -- Multiplier of the amount the plant will give according to manure, light level and health (if 3, it can take a maximum of 45 buds)

    waterPerAddition = 25.0, -- Amount of water the plant will add when you water it
    manurePerAddition = 25.0, -- Amount of manure the plant will add when you manure it

    stage_0 = {
        model = "bzzz_growing_freepot_b", -- Thanks to BzZzi for the pot.
    },
    stage_1 = {
        manureHit = 20.0, -- How much damage will the plant suffer if you give too much manure?
        waterHit = 25.0, -- How much damage will the plant suffer if you give too much water?
        manureGrowthMultiplier = 2.0, -- Growth effect of manure (for example: growthRate + growthRate x manureGrowthMultiplier)
        lightGrowthMultiplier = 1.5, -- Growth effect of light (for example: growthRate + growthRate x lightGrowthMultiplier)
        growthRate = 50.4, -- What is the growth rate of the plant when it receives an update at this stage
        maxGrowthRate = 50, -- Maximum growth rate
        plantPerWilting = 1.5, -- How many health will decrease if the plant is deprived of water or if it is not collected
        consumptionTime = 1, -- How many minutes will the plant update (it will grow by consuming products such as water, light, and manure)
        waterPerConsumption = 7.0, -- How much water will the plant consume when it is updated
        manurePerConsumption = 3.5, -- How much manure will the plant consume when it is updated?
        model = "bkr_prop_weed_01_small_01c",
    },
    stage_2 = {
        manureHit = 10.0, -- How much damage will the plant suffer if you give too much manure?
        waterHit = 15.0, -- How much damage will the plant suffer if you give too much water?
        manureGrowthMultiplier = 2.0, -- Growth effect of manure (for example: growthRate + growthRate x manureGrowthMultiplier)
        lightGrowthMultiplier = 1.5, -- Growth effect of light (for example: growthRate + growthRate x lightGrowthMultiplier)
        maxGrowthRate = 100, -- Maximum growth rate
        growthRate = 50.3, -- What is the growth rate of the plant when it receives an update at this stage
        plantPerWilting = 1.0, -- How many health will decrease if the plant is deprived of water or if it is not collected
        consumptionTime = 1, -- How many minutes will the plant update (it will grow by consuming products such as water, light, and manure)
        waterPerConsumption = 7.0, -- How much water will the plant consume when it is updated
        manurePerConsumption = 3.5, -- How much manure will the plant consume when it is updated?
        model = "bkr_prop_weed_01_small_01b"
    },
    stage_3 = {
        manureHit = 5.0, -- How much damage will the plant suffer if you give too much manure?
        waterHit = 10.0, -- How much damage will the plant suffer if you give too much water?
        waterPerConsumption = 7.0, -- How much water will the plant consume when it is updated
        manurePerConsumption = 3.5, -- How much manure will the plant consume when it is updated?
        plantPerWilting = 0.5, -- How many health will decrease if the plant is deprived of water or if it is not collected
        model = "bkr_prop_weed_med_01b"
    }
},
multiPool = {
    onlyInterior = false, -- If true, the plant will only place in the interior
    weedAmountMultiplier = 3, -- Multiplier of the amount the plant will give according to manure, light level and health (if 3, it can take a maximum of 45 buds)
   
    waterPerAddition = 25.0, -- Amount of water the plant will add when you water it
    manurePerAddition = 25.0, -- Amount of manure the plant will add when you manure it

    seedOffsets = { -- position of the seeds in the pool (It is not recommended to change)
        vector3(0.6, 0.6, -0.6),
        vector3(0.6, -0.6, -0.6),
        vector3(-0.6, 0.6, -0.6),
        vector3(-0.6, -0.6, -0.6),
    },
    stage_0 = {
        model = "qua_weed_planter_set", 
    },
    stage_1 = {
        manureHit = 20.0, -- How much damage will the plant suffer if you give too much manure?
        waterHit = 25.0, -- How much damage will the plant suffer if you give too much water?
        manureGrowthMultiplier = 2.0, -- Growth effect of manure (for example: growthRate + growthRate x manureGrowthMultiplier)
        lightGrowthMultiplier = 1.5, -- Growth effect of light (for example: growthRate + growthRate x lightGrowthMultiplier)
        growthRate = 67.4, -- What is the growth rate of the plant when it receives an update at this stage
        maxGrowthRate = 50, -- Maximum growth rate
        plantPerWilting = 1.5, -- How many health will decrease if the plant is deprived of water or if it is not collected
        consumptionTime = 1, -- How many minutes will the plant update (it will grow by consuming products such as water, light, and manure)
        waterPerConsumption = 7.0, -- How much water will the plant consume when it is updated
        manurePerConsumption = 3.5, -- How much manure will the plant consume when it is updated?
        model = "bkr_prop_weed_01_small_01a",
    },
    stage_2 = {
        manureHit = 10.0, -- How much damage will the plant suffer if you give too much manure?
        waterHit = 15.0, -- How much damage will the plant suffer if you give too much water?
        manureGrowthMultiplier = 2.0, -- Growth effect of manure (for example: growthRate + growthRate x manureGrowthMultiplier)
        lightGrowthMultiplier = 1.5, -- Growth effect of light (for example: growthRate + growthRate x lightGrowthMultiplier)
        maxGrowthRate = 100, -- Maximum growth rate
        growthRate = 60.3, -- What is the growth rate of the plant when it receives an update at this stage
        plantPerWilting = 1.0, -- How many health will decrease if the plant is deprived of water or if it is not collected
        consumptionTime = 1, -- How many minutes will the plant update (it will grow by consuming products such as water, light, and manure)
        waterPerConsumption = 7.0, -- How much water will the plant consume when it is updated
        manurePerConsumption = 3.5, -- How much manure will the plant consume when it is updated?
        model = "bkr_prop_weed_01_small_01b"
    },
    stage_3 = {
        manureHit = 5.0, -- How much damage will the plant suffer if you give too much manure?
        waterHit = 10.0, -- How much damage will the plant suffer if you give too much water?
        waterPerConsumption = 7.0, -- How much water will the plant consume when it is updated
        manurePerConsumption = 3.5, -- How much manure will the plant consume when it is updated?
        plantPerWilting = 0.5, -- How many health will decrease if the plant is deprived of water or if it is not collected
        model = "bkr_prop_weed_med_01b"
    }
},

Meth

Heroin

Coke

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