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  • Welcome to RAINMAD Scripts
  • INFORMATION
    • FAQ
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    • How to Update Your Asset
  • CFX Auth system
    • FiveM Asset Escrow System
  • Development Guide
    • Common Issues
    • How to Add Webhooks
    • Target Options Configuration
    • How to Translate Your Script
    • How to Integrate Your Custom Notification Script
    • How to Change the Black Money Name
    • How to Add an Item
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    • Framework Selection and Configuration
    • Finding Item Images
  • RESOURCES
    • Cargo Ship Heist
      • Installation
      • Dependencies
      • Translate Strings
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    • Below the Vault Heist
      • Installation
    • NPC Mechanic
      • Installation
      • Configuration Guide
    • Cash Exchange Heist
      • Installation
      • Dependencies
    • Drugs V: Grow, Cook & Space!
      • Installation
      • Configuration Guide
    • Drugs V: Laboratories
      • Installation
      • Configuration Guide
    • Drugs V: Goods Deal
      • Installation
      • Configuration Guide
    • Drugs V: Business Labs
      • Installation
      • Configuration Guide
    • Drugs V: Effects
      • Installation
      • Configuration Guide
      • Exports
    • Drugs V: Money Laundering
      • Installation
      • Configuration Guide
    • Bank Truck Robbery - 4 in 1!
      • Installation
      • Dependencies
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      • Installation
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      • Inventory Integration
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      • Installation
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      • Installation
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      • Installation
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      • Installation
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      • Installation
      • Vehicle Mods
      • Dependencies
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      • Installation
      • Dependencies
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      • Installation
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      • Installation
      • Rarity System
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      • Installation
      • Add Gang & Tribute Zone
      • Events & Exports
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      • Installation
      • Dependencies
    • Realistic Airdrop
      • Installation
    • ATM Robbery - 4 in 1!
      • Installation
    • Bobcat Security Heist
      • Installation
      • Dependencies
    • Minigame Bundle
      • Installation
      • Minigame Exports
      • Translate Strings
    • Weapon V: Realism
      • Installation
    • Boombox with Watch Party
      • Installation
      • Youtube API Key
      • Exports
    • Drop and Dead Info.
      • Installation
    • Throw Everything
      • Installation
      • Useable Items
      • Exports
      • QBCore Compatibility
      • ESX Compatibility
    • Police Riot with Interior
      • Installation
      • Dependencies
    • Dialog with NPC
      • Installation
    • Gun Store Heist
      • Installation
      • Dependencies
    • Emoji V: Share Feelings
      • Installation
    • Illegal Corners: Selling Goods
      • Installation
      • Adding a New Corner
    • Decal V: Graffiti & Vehicle Sticker
      • Installation
      • Custom Decal
      • Events & Exports
    • Hacker V: Become Hacker
      • Installation
      • Custom Hack
      • Functions & Events
    • Weed Shop Heist
      • Installation
      • Dependencies
    • Jailbreak
      • Installation
      • Dependencies
    • Vangelico Heist Final
      • Installation
      • Dependencies
    • Pets
      • Installation
      • QBCore Compatible
    • Artifact Heist
      • Installation
    • Betta Heist
      • Installation
    • Oil Rig Heist
      • Installation
      • Dependencies
    • Fleeca Heist Final
      • Installation
      • Dependencies
    • Deluxe Car Heist
      • Installation
    • Yacht Heist
      • Installation
    • Paleto Heist
      • Installation
    • Union Heist
      • Installation
    • Shop Robbery
      • Installation
    • Drug Boat Heist
      • Installation
    • Underground Heist
      • Installation
      • Dependencies
    • Van Heist
      • Installation
      • Dependencies
    • Pacific Heist
      • Installation
      • Dependencies
    • Train Heist
      • Installation
    • Humane Labs Heist
      • Installation
    • Vangelico Heist
      • Installation
    • Fleeca Heist
      • Installation
    • Casino Heist
      • Installation
      • Dependencies
      • Compatible For Rcore
    • Art Heist
      • Installation
      • Dependencies
    • Kidnapping
      • Installation
    • Graffiti War
      • Installation
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On this page
  • Weed
  • Meth
  • Heroin
  • Coke
  1. RESOURCES
  2. Drugs V: Grow, Cook & Space!

Configuration Guide

Welcome to the configuration section of Drugs V: Grow, Cook & Space! This page will guide you through setting up and customizing the script to fit your server's needs.

Weed

sqlSaveTime = 15, -- (minutes)
blacklistZones = { -- vector4(x, y, z, radius)
    --vector4(325.55, -209.97, 54.09, 30.0)
},

requiredPackAmount = 1, -- Required amount of pack to pack
requiredWeedAmount = 1, -- Required amount of weed to pack
packWeedAmount = 1, -- Amount of weed to pack

-- none | default | typingGame | timedLockpick | timedAction | quickTimeEvent | combinationLock | buttonMashing | angledLockpick | fingerPrint | hackerMinigame | safeCrack
packMinigameName = "default",

lightProps = {
    ["light_1"] = {
        model = "qua_light_ware",
        shouldRemove = true,
        lightLevel = 100.0, -- Light level (0-100)
        radius = 5.0, -- Radius of the light (Single or Multi Weed Pools within this radius will receive the light level).
    },
    ["light_2"] = {
        model = "prop_worklight_04c",
        shouldRemove = true,
        lightLevel = 50.0, -- Light level (0-100)
        radius = 5.0, -- Radius of the light (Single or Multi Weed Pools within this radius will receive the light level).
    },
    ["light_3"] = {
        model = "prop_worklight_04d",
        shouldRemove = true,
        lightLevel = 25.0, -- Light level (0-100)
        radius = 3.0, -- Radius of the light (Single or Multi Weed Pools within this radius will receive the light level).
    },
    ["light_4"] = {
        model = "prop_worklight_04b",
        shouldRemove = true,
        lightLevel = 100.0, -- Light level (0-100)
        radius = 7.0, -- Radius of the light (Single or Multi Weed Pools within this radius will receive the light level).
    },
},
fanProps = {
    ["fan_1"] = {
        model = "v_res_fa_fan",
        shouldRemove = true,
        fanLevel = 50.0, -- Fan level (0-100)
        radius = 3.0, -- Radius of the fan (Weed Dryers within this radius will receive the fan level).
    },
    ["fan_2"] = {
        model = "bkr_prop_weed_fan_floor_01a",
        shouldRemove = true,
        fanLevel = 100.0,  -- Fan level (0-100)
        radius = 3.0, -- Radius of the fan (Weed Dryers within this radius will receive the fan level).
    },
    ["fan_3"] = {
        model = "qua_weed_heather",
        shouldRemove = true,
        fanLevel = 25.0,  -- Fan level (0-100)
        radius = 3.0, -- Radius of the fan (Weed Dryers within this radius will receive the fan level).
    },
},
waterTank = {
    itemName = "water_tank",
    shouldRemove = true,
    
    model = "qua_watertank_general",
    radius = 25.0, -- radius of the water tank (all Multi Weed Pools within this radius will have 100% water).
},
weedDryer = {
    itemName = "weed_dryer",
    shouldRemove = true,

    fanTimeReducer = 1, -- (minutes) How many minutes will the fan props reduce the drying time?
    maxReduce = 3, -- (minutes) maximum drying time reduction
    budAmount = 10, -- Number of buds contained in a single object.
    dryTime = 3, -- (minutes) How many minutes will the plant dry?
    model = "qua_weed_dryer",
    budModel = "qua_weed_wet",
    budOffsets = { -- position of the buds in the dryer (It is not recommended to change)
        vector3(0.0, 0.0, 0.57),
        vector3(0.33, 0.0, 0.57),
        vector3(-0.35, 0.0, 0.57),
    }
},
weedGenetics = { 
-- lower rate indicates higher rarity. 
-- (for example: if the rate of kush is 90 and the rate of haze is 10, the chance of getting kush is 90% and the chance of getting haze is 10%)
    ["weed_seed_1"] = { -- the sum must equal 100
        ["kush"] = 92.5, 
        ["haze"] = 7.5,
    },
    ["weed_seed_2"] = { -- the sum must equal 100 
        ["kush"] = 85.5,
        ["haze"] = 14.5,
    },
},
singlePool = {
    weedAmountMultiplier = 3, -- Multiplier of the amount the plant will give according to manure, light level and health (if 3, it can take a maximum of 45 buds)

    waterPerAddition = 25.0, -- Amount of water the plant will add when you water it
    manurePerAddition = 25.0, -- Amount of manure the plant will add when you manure it

    stage_0 = {
        model = "bzzz_growing_freepot_b", -- Thanks to BzZzi for the pot.
    },
    stage_1 = {
        manureHit = 20.0, -- How much damage will the plant suffer if you give too much manure?
        waterHit = 25.0, -- How much damage will the plant suffer if you give too much water?
        manureGrowthMultiplier = 2.0, -- Growth effect of manure (for example: growthRate + growthRate x manureGrowthMultiplier)
        lightGrowthMultiplier = 1.5, -- Growth effect of light (for example: growthRate + growthRate x lightGrowthMultiplier)
        growthRate = 50.4, -- What is the growth rate of the plant when it receives an update at this stage
        maxGrowthRate = 50, -- Maximum growth rate
        plantPerWilting = 1.5, -- How many health will decrease if the plant is deprived of water or if it is not collected
        consumptionTime = 1, -- How many minutes will the plant update (it will grow by consuming products such as water, light, and manure)
        waterPerConsumption = 7.0, -- How much water will the plant consume when it is updated
        manurePerConsumption = 3.5, -- How much manure will the plant consume when it is updated?
        model = "bkr_prop_weed_01_small_01c",
    },
    stage_2 = {
        manureHit = 10.0, -- How much damage will the plant suffer if you give too much manure?
        waterHit = 15.0, -- How much damage will the plant suffer if you give too much water?
        manureGrowthMultiplier = 2.0, -- Growth effect of manure (for example: growthRate + growthRate x manureGrowthMultiplier)
        lightGrowthMultiplier = 1.5, -- Growth effect of light (for example: growthRate + growthRate x lightGrowthMultiplier)
        maxGrowthRate = 100, -- Maximum growth rate
        growthRate = 50.3, -- What is the growth rate of the plant when it receives an update at this stage
        plantPerWilting = 1.0, -- How many health will decrease if the plant is deprived of water or if it is not collected
        consumptionTime = 1, -- How many minutes will the plant update (it will grow by consuming products such as water, light, and manure)
        waterPerConsumption = 7.0, -- How much water will the plant consume when it is updated
        manurePerConsumption = 3.5, -- How much manure will the plant consume when it is updated?
        model = "bkr_prop_weed_01_small_01b"
    },
    stage_3 = {
        manureHit = 5.0, -- How much damage will the plant suffer if you give too much manure?
        waterHit = 10.0, -- How much damage will the plant suffer if you give too much water?
        waterPerConsumption = 7.0, -- How much water will the plant consume when it is updated
        manurePerConsumption = 3.5, -- How much manure will the plant consume when it is updated?
        plantPerWilting = 0.5, -- How many health will decrease if the plant is deprived of water or if it is not collected
        model = "bkr_prop_weed_med_01b"
    }
},
multiPool = {
    onlyInterior = false, -- If true, the plant will only place in the interior
    weedAmountMultiplier = 3, -- Multiplier of the amount the plant will give according to manure, light level and health (if 3, it can take a maximum of 45 buds)
   
    waterPerAddition = 25.0, -- Amount of water the plant will add when you water it
    manurePerAddition = 25.0, -- Amount of manure the plant will add when you manure it

    seedOffsets = { -- position of the seeds in the pool (It is not recommended to change)
        vector3(0.6, 0.6, -0.6),
        vector3(0.6, -0.6, -0.6),
        vector3(-0.6, 0.6, -0.6),
        vector3(-0.6, -0.6, -0.6),
    },
    stage_0 = {
        model = "qua_weed_planter_set", 
    },
    stage_1 = {
        manureHit = 20.0, -- How much damage will the plant suffer if you give too much manure?
        waterHit = 25.0, -- How much damage will the plant suffer if you give too much water?
        manureGrowthMultiplier = 2.0, -- Growth effect of manure (for example: growthRate + growthRate x manureGrowthMultiplier)
        lightGrowthMultiplier = 1.5, -- Growth effect of light (for example: growthRate + growthRate x lightGrowthMultiplier)
        growthRate = 67.4, -- What is the growth rate of the plant when it receives an update at this stage
        maxGrowthRate = 50, -- Maximum growth rate
        plantPerWilting = 1.5, -- How many health will decrease if the plant is deprived of water or if it is not collected
        consumptionTime = 1, -- How many minutes will the plant update (it will grow by consuming products such as water, light, and manure)
        waterPerConsumption = 7.0, -- How much water will the plant consume when it is updated
        manurePerConsumption = 3.5, -- How much manure will the plant consume when it is updated?
        model = "bkr_prop_weed_01_small_01a",
    },
    stage_2 = {
        manureHit = 10.0, -- How much damage will the plant suffer if you give too much manure?
        waterHit = 15.0, -- How much damage will the plant suffer if you give too much water?
        manureGrowthMultiplier = 2.0, -- Growth effect of manure (for example: growthRate + growthRate x manureGrowthMultiplier)
        lightGrowthMultiplier = 1.5, -- Growth effect of light (for example: growthRate + growthRate x lightGrowthMultiplier)
        maxGrowthRate = 100, -- Maximum growth rate
        growthRate = 60.3, -- What is the growth rate of the plant when it receives an update at this stage
        plantPerWilting = 1.0, -- How many health will decrease if the plant is deprived of water or if it is not collected
        consumptionTime = 1, -- How many minutes will the plant update (it will grow by consuming products such as water, light, and manure)
        waterPerConsumption = 7.0, -- How much water will the plant consume when it is updated
        manurePerConsumption = 3.5, -- How much manure will the plant consume when it is updated?
        model = "bkr_prop_weed_01_small_01b"
    },
    stage_3 = {
        manureHit = 5.0, -- How much damage will the plant suffer if you give too much manure?
        waterHit = 10.0, -- How much damage will the plant suffer if you give too much water?
        waterPerConsumption = 7.0, -- How much water will the plant consume when it is updated
        manurePerConsumption = 3.5, -- How much manure will the plant consume when it is updated?
        plantPerWilting = 0.5, -- How many health will decrease if the plant is deprived of water or if it is not collected
        model = "bkr_prop_weed_med_01b"
    }
},

Meth

blacklistZones = { -- vector4(x, y, z, radius)
    --vector4(325.55, -209.97, 54.09, 30.0)
},
enableMask = true, -- if true, player will need to wear a gas mask to avoid toxic damage
maskTime = 3, -- (minutes) time it takes for the mask to break
maskId = 46, -- number of helmet you want to use as gas mask (default = 46)

explosionDamage = 25.0, -- damage dealt to player when the meth table explodes
toxicDamage = 5.0, -- damage dealt to player when they are in the toxic area
toxicDamageDistance = 10.0, -- distance from which toxic damage will be applied.
toxicCooldown = 5, -- (seconds) time it takes for the toxic damage to be applied again

uniqueOrder = true, -- If true, the amounts will be different for each user. If false, the amounts in the orderlist will be for each user.
uniqueOrderList = {
    ammonia = 65, -- range -> 1 - 100
    hcacid = 30, -- range -> 1 - 100
    sacid = 10, -- range -> 1 - 100
},
orderTolerance = 5, -- tolerance for the order amounts

mixingAnimWait = 10, -- (seconds)
baseMixtureAmount = 1, -- number of items given upon completing the mixture. (final amount will depend on the quality.)
qualityMultiplier = 1.5, -- multiplier for the quality of the mixture. (final amount = baseMixtureAmount + ((quality / 20) * qualityMultiplier))

uniqueReaction = true, -- If true, the amounts will be different for each user. If false, the amounts in the reactionList will be for each user.
reactionList = {
    phosphorus = 3, -- range -> 1 - 10
    lithium = 1, -- range -> 1 - 10
},

cookAnimWait = 15, -- (seconds)
cookTime = 0.5, -- (minutes)
temperatureRange = {40, 80}, -- random temperature value will be assigned between these two values
temperatureTolerance = 7, -- tolerance for the temperature
temperatureAttempts = 3, -- number of attempts player has to get the correct temperature

crystalizeAnimWait = 15, -- (seconds)
distillationRange = {1, 5}, -- range -> 1 - 5
correctDiistillationQuality = 10, -- amount it will affect the quality if distilled correctly
distillationTime = 0.5, -- (minutes)

baseMethAmount = 10, -- minimum amount of meth to give to the player (final amount will depend on the quality)

requiredEmptyPack = 1, -- required empty pack to pack the meth
requiredCrystalAmount = 1, -- required crystal to pack the meth
packedMethAmount = 1, -- amount of meth given when packed

-- none | default | typingGame | timedLockpick | timedAction | quickTimeEvent | combinationLock | buttonMashing | angledLockpick | fingerPrint | hackerMinigame | safeCrack
packMinigameName = "default",
mixMinigame = "default",
crystalizeMinigame = "default",
cookMinigame = "default",

Heroin

plants = {
    {
        model = "h4_prop_tree_frangipani_med_01",
        coords = vector3(1024.25, 4298.8, 38.95),
        time = 3, -- (minutes)
        count = function()
            return math.random(1, 3)
        end
    },
    {
        model = "h4_prop_tree_frangipani_med_01",
        coords = vector3(1030.44, 4304.8, 39.9),
        time = 3, -- (minutes)
        count = function()
            return math.random(1, 3)
        end
    },
    {
        model = "h4_prop_tree_frangipani_med_01",
        coords = vector3(1022.77, 4311.99, 40.21),
        time = 3, -- (minutes)
        count = function()
            return math.random(1, 3)
        end
    },
    {
        model = "h4_prop_tree_frangipani_med_01",
        coords = vector3(1026.35, 4321.65, 41.29),
        time = 3, -- (minutes)
        count = function()
            return math.random(1, 3)
        end
    },
},
blacklistZones = { -- vector4(x, y, z, radius)
    --vector4(325.55, -209.97, 54.09, 30.0)
},
collectAnimTime = 15, -- (seconds)
requiredOpiumAmount = 24,

uniqueOrder = true, -- If true, the amounts will be different for each user. If false, the amounts in the orderlist will be for each user.
uniqueOrderList = {
    anhydride = 70, -- range -> 1 - 100
    alchol = 10, -- range -> 1 - 100
    acetone = 25, -- range -> 1 - 100
},
orderTolerance = 5, -- amount of tolerance in the mixture

initialPHLevelRange = {1, 10}, -- range -> 1 - 10
idealMinPH = 6.5, -- ideal min pH level of the mixture
idealMaxPH = 7.5, -- ideal max pH level of the mixture
acidEffect = 1.0, -- If acid needs to be added to the mixture, the amount it will affect the pH level
baseEffect = 0.5, -- If base needs to be added to the mixture, the amount it will affect the pH level
mixingAnimWait = 5, -- 5 sec

baseMixtureAmount = 1, -- number of items given upon completing the mixture. (final amount will depend on the quality.)
qualityMultiplier = 1.5, -- multiplier for the quality of the mixture. (final amount = baseMixtureAmount + ((quality / 20) * qualityMultiplier))

cauldronModel = "v_ret_fh_pot02",
campFireModel = "prop_beach_fire",
requiredCarbonAmount = 3,
cookTime = 1, -- (minutes)
coolingTime = 3, -- (minutes)

requiredPackAmount = 1, -- required empty pack to pack the heroin 
requiredPileAmount = 1, -- required heroin pile to pack the coke
packHeroinAmount = 1, -- amount it will give after the packing process is completed

-- none | default | typingGame | timedLockpick | timedAction | quickTimeEvent | combinationLock | buttonMashing | angledLockpick | fingerPrint | hackerMinigame | safeCrack
packMinigameName = "default",
cookingMinigame = "default",
mixMinigame = "default",
collectAnim = "default",
collectMinigame = "default",

Coke

plants = {
    {
        model = "h4_prop_bush_cocaplant_01",
        coords = vector3(-2313.068, 2413.213, 1.415),
        time = 3, -- (minutes)
        count = function()
            return math.random(1, 3)
        end
    },
    {
        model = "h4_prop_bush_cocaplant_01",
        coords = vector3(-2321.92, 2412.25, 1.41),
        time = 3, -- (minutes)
        count = function()
            return math.random(1, 3)
        end
    },
    {
        model = "h4_prop_bush_cocaplant_01",
        coords = vector3(-2323.436, 2404.628, 1.540),
        time = 3, -- (minutes)
        count = function()
            return math.random(1, 3)
        end
    },
    {
        model = "h4_prop_bush_cocaplant_01",
        coords = vector3(-2316.500, 2399.566, 1.626),
        time = 3, -- (minutes)
        count = function()
            return math.random(1, 3)
        end
    },
},
blacklistZones = { -- vector4(x, y, z, radius)
    -- vector4(325.55, -209.97, 54.09, 30.0)
},
leafPileModel = "prop_plant_group_02",
cauldronModel = "v_ret_fh_pot02",
campFireModel = "prop_beach_fire",
tableModel = "bkr_prop_coke_table01a",

collectAnimTime = 15, -- (seconds)
leafConvertAmount = 24,
driedLeafAmount = 1,

cookTime = 1, -- (minutes)
brickAmount = 1, -- amount it will give after the cooking process is completed
pileConvertAmount = 24,

-- none | default | typingGame | timedLockpick | timedAction | quickTimeEvent | combinationLock | buttonMashing | angledLockpick | fingerPrint | hackerMinigame | safeCrack
convertPileMinigame = "default",
mixtureMinigame = "default",
packMinigameName = "default",
collectMinigame = "default",

requiredEmptyPack = 1, -- required empty pack to pack the coke
requiredCokePile = 1, -- required coke pile to pack the coke
packedCokeAmount = 1, -- amount it will give after the packing process is completed
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Last updated 2 months ago