Configuration
Config = {}
Config.framework = {
name = 'auto', -- Only esx or qb or auto. If auto, it will detect the framework automatically.
useOxNotify = true, -- Use ox_lib instead of ESX.ShowNotification or QBCore.Functions.Notify
debug = true, -- Debug mode (only developers)
minigameScriptName = "rm_minigames" -- Minigame script name for rainmad minigames
}
Config.general = {
ropeCheckInterval = 15, -- seconds
}
Config.rappel = {
itemName = "rappel", -- Item name for rappel.
shouldRemoveItem = true, -- If true, item will be removed after use.
groundPos = 5.0, -- Ground position.
syncInterval = 500, -- Sync interval in ms. !!! (Values ​​lower than 500ms may cause performance issues.) !!!
actionKeys = {
rappelDownKey = 8, -- Key to rappel down.
rappelDownFasterKey = 21, -- Key to rappel down faster.
rappelJumpKey = 22, -- Key to jump off the rappel.
}
}
Config.zipline = {
itemName = "zipline", -- Item name for zipline.
shouldRemoveItem = false, -- If true, item will be removed after use.
placementDistance = 50.0, -- Maximum distance between player.
actionKeys = {
placeKey = 38, -- Key to place zipline.
cancelKey = 47, -- Key to cancel zipline.
destroyKey = 47, -- Key to destroy zipline.
useKey = 38, -- Key to use zipline.
}
}
Config.grappel = {
items = {
["grappel_gun_black"] = {
shouldRemoveItem = true, -- If true, item will be removed after use.
tintIndex = 0, -- Tint index for the grappel gun.
grappleRange = 100.0, -- Maximum grappel range.
},
["grappel_gun_green"] = {
shouldRemoveItem = true, -- If true, item will be removed after use.
tintIndex = 13, -- Tint index for the grappel gun.
grappleRange = 100.0, -- Maximum grappel range.
},
["grappel_gun_gold"] = {
shouldRemoveItem = true, -- If true, item will be removed after use.
tintIndex = 2, -- Tint index for the grappel gun.
grappleRange = 100.0, -- Maximum grappel range.
},
["grappel_gun_pink"] = {
shouldRemoveItem = true, -- If true, item will be removed after use.
tintIndex = 3, -- Tint index for the grappel gun.
grappleRange = 100.0, -- Maximum grappel range.
},
["grappel_gun_army"] = {
shouldRemoveItem = true, -- If true, item will be removed after use.
tintIndex = 4, -- Tint index for the grappel gun.
grappleRange = 100.0, -- Maximum grappel range.
},
["grappel_gun_police"] = {
shouldRemoveItem = true, -- If true, item will be removed after use.
tintIndex = 5, -- Tint index for the grappel gun.
grappleRange = 100.0, -- Maximum grappel range.
},
["grappel_gun_orange"] = {
shouldRemoveItem = true, -- If true, item will be removed after use.
tintIndex = 6, -- Tint index for the grappel gun.
grappleRange = 100.0, -- Maximum grappel range.
},
["grappel_gun_red"] = {
shouldRemoveItem = true, -- If true, item will be removed after use.
tintIndex = 11, -- Tint index for the grappel gun.
grappleRange = 100.0, -- Maximum grappel range.
},
["grappel_gun_blue"] = {
shouldRemoveItem = true, -- If true, item will be removed after use.
tintIndex = 12, -- Tint index for the grappel gun.
grappleRange = 100.0, -- Maximum grappel range.
},
},
actionKeys = {
useKey = 38, -- Key to use grappel gun.
cancelKey = 38, -- Key to cancel grappel gun.
},
}
Config.hook = {
itemName = "hooked_rope", -- Item name for hook rope.
shouldRemoveItem = true, -- If true, item will be removed after use.
hookRange = 15.0, -- Maximum hook range.
giveItemAfterDetach = true, -- If true, item will be given back after detach.
ropeBreakable = true, -- If true, rope can be broken.
ropeBreakDistance = 12.0, -- Distance to break the rope.
breakFactor = 1.2, -- Break factor. (breakDistance * breakFactor) -> max distance to break the rope.-
breakTolerance = 3, -- Break tolerance.
actionKeys = {
useKey = 38, -- Key to use hook rope.
throwKey = 74, -- Key to throw hook rope.
cancelKey = 47, -- Key to cancel hook rope.
deattachKey = 38, -- Key to deattach hook rope.
},
}
Config.lasso = {
-- none | default | typingGame | timedLockpick | timedAction | quickTimeEvent | combinationLock | buttonMashing | angledLockpick | fingerPrint | hackerMinigame | safeCrack
minigame = "default",
itemName = "lasso", -- Item name for lasso.
shouldRemoveItem = true, -- If true, item will be removed after use.
lassoRange = 10.0, -- Maximum lasso range.
giveItemAfterDetach = true, -- If true, item will be given back after detach.
actionKeys = {
useKey = 38, -- Key to use lasso.
throwKey = 74, -- Key to throw lasso.
cancelKey = 47, -- Key to cancel lasso.
tackleKey = 19, -- Key to tackle player with lasso.
deattachKey = 38, -- Key to deattach lasso.
},
}
Strings = {
-- general --
["place_object_label"] = "Placing Object",
["remove_object_label"] = "Removing Object",
["dont_have_item"] = "You dont have %s",
-- zipline --
["zipline_place_action"] = "[E] - Place Post \n[G] - Cancel",
["zipline_using_action"] = "[E] - Stop Using",
["zipline_use_action"] = "[E] - Use Zipline",
["zipline_remove"] = "[G] - Remove Zipline",
-- grappel --
["grappel_use_action"] = "[E] - Use Grappel Gun",
["grappel_using_action"] = "[E] - Stop Using",
["grappel_range_too_far"] = "You are too far away from the target.",
["grappel_cant_use_in_vehicle"] = "You can't use grappel gun in vehicle.",
-- hook --
["hook_use_action"] = "[E] - Attach Hook \n[H] - Throw Hook \n[G] - Cancel",
["hook_not_found_entity"] = "There is no nearby vehicle or object to tie the rope to.",
["hook_deattach_action"] = "[E] - Deattach Hook",
["hook_rope_too_long"] = "Rope appears too tight, which could cause it to break.",
-- rappel --
["rappel_progress"] = "Rappeling",
["rappel_use_action"] = "[S] - Rappel Down \n[LSHIFT + S] - Rappel Down Faster \n[SPACE] - Jump Off",
-- lasso --
["lasso_action"] = "[E] - Attach Lasso \n[H] - Throw Lasso \n[LALT] - Ktackle \n[G] - Cancel",
["lasso_deattach_action"] = "[E] - Deattach Lasso",
["lasso_not_found_entity"] = "There is no one you can tie a lasso to.",
["lasso_attach_failed"] = "Failed to attach lasso.",
["lasso_minigame_success"] = "You successfully broke free from the lasso",
["lasso_minigame_failed"] = "You failed to escape the lasso",
}
Last updated