You will find the code block below in the last parts of this event.
if currentWeapon then
if weaponHash ~= currentWeapon.hash and currentWeapon.timer then
local weaponCount = Items[currentWeapon.name]?.count
if weaponCount > 0 then
SetCurrentPedWeapon(playerPed, currentWeapon.hash, true)
SetAmmoInClip(playerPed, currentWeapon.hash, currentWeapon.metadata.ammo)
SetPedCurrentWeaponVisible(playerPed, true, false, false, false)
weaponHash = GetSelectedPedWeapon(playerPed)
end
if weaponHash ~= currentWeapon.hash then
currentWeapon = Weapon.Disarm(currentWeapon, true)
end
end
elseif client.weaponmismatch and not client.ignoreweapons[weaponHash] then
local weaponType = GetWeapontypeGroup(weaponHash)
if weaponType ~= 0 and weaponType ~= `GROUP_UNARMED` then
Weapon.Disarm(currentWeapon, true)
end
end
Step 3: Replace the code block you found
Edit the code block in step 2 as follows.
if currentWeapon then
if weaponHash ~= currentWeapon.hash and currentWeapon.timer then
local weaponCount = Items[currentWeapon.name]?.count
if weaponCount > 0 then
SetCurrentPedWeapon(playerPed, currentWeapon.hash, true)
SetAmmoInClip(playerPed, currentWeapon.hash, currentWeapon.metadata.ammo)
SetPedCurrentWeaponVisible(playerPed, true, false, false, false)
weaponHash = GetSelectedPedWeapon(playerPed)
end
if weaponState and weaponHash ~= currentWeapon.hash then
currentWeapon = Weapon.Disarm(currentWeapon, true)
end
end
elseif client.weaponmismatch and not client.ignoreweapons[weaponHash] then
local weaponType = GetWeapontypeGroup(weaponHash)
if weaponType ~= 0 and weaponType ~= `GROUP_UNARMED` then
Weapon.Disarm(currentWeapon, true)
end
end
Additional
If you cannot make this change correctly, you can download the file below and replace it with ox_inventory/client.lua.
If you are using the Throw Everything script, download the other file below.