Step 1: Find ox_inventory/client.lua
After opening client.lua with the help of Notepad++ or VSCode, find an empty space and paste the codes below.
rmThrow = function(weapon)
if GetResourceState("rm_throw") and GetResourceState("rm_throw") == "started" then
if weapon == "item" and exports["rm_throw"]:useItem() then
return false
end
if weapon == GetHashKey("WEAPON_SNOWBALL") then
return false
end
if exports["rm_throw"]:useItem() then
return false
end
end
if GetResourceState("rm_weaponv") and GetResourceState("rm_weaponv") == "started" then
return weaponState
end
return true
end
Step 2: Find ox_inventory:setPlayerInventory
Event
You will find the code block below in the last parts of this event.
if currentWeapon then
if weaponHash ~= currentWeapon.hash and currentWeapon.timer then
local weaponCount = Items[currentWeapon.name]?.count
if weaponCount > 0 then
SetCurrentPedWeapon(playerPed, currentWeapon.hash, true)
SetAmmoInClip(playerPed, currentWeapon.hash, currentWeapon.metadata.ammo)
SetPedCurrentWeaponVisible(playerPed, true, false, false, false)
weaponHash = GetSelectedPedWeapon(playerPed)
end
if weaponHash ~= currentWeapon.hash then
currentWeapon = Weapon.Disarm(currentWeapon, true)
end
end
elseif client.weaponmismatch and not client.ignoreweapons[weaponHash] then
local weaponType = GetWeapontypeGroup(weaponHash)
if weaponType ~= 0 and weaponType ~= `GROUP_UNARMED` then
Weapon.Disarm(currentWeapon, true)
end
end
Step 3: Replace the code block you found
Edit the code block in step 2 as follows.
if currentWeapon then
if rmThrow(weaponHash) and weaponHash ~= currentWeapon.hash and currentWeapon.timer then
local weaponCount = Items[currentWeapon.name]?.count
if weaponCount > 0 then
SetCurrentPedWeapon(playerPed, currentWeapon.hash, true)
SetAmmoInClip(playerPed, currentWeapon.hash, currentWeapon.metadata.ammo)
SetPedCurrentWeaponVisible(playerPed, true, false, false, false)
weaponHash = GetSelectedPedWeapon(playerPed)
end
if rmThrow("item") and weaponHash ~= currentWeapon.hash then
currentWeapon = Weapon.Disarm(currentWeapon, true)
end
end
elseif client.weaponmismatch and not client.ignoreweapons[weaponHash] then
local weaponType = GetWeapontypeGroup(weaponHash)
if weaponType ~= 0 and weaponType ~= `GROUP_UNARMED` and rmThrow("item") then
Weapon.Disarm(currentWeapon, true)
end
end
If you cannot make this change correctly, you can download the file below and replace it with ox_inventory/client.lua.