Configuration

Config = {}

Config.framework = {
    name = 'auto',                       -- Only esx or qb or auto. If auto, it will detect the framework automatically.
    debug = false,                       -- Debug mode (only developers)
    menuCommand = "utilsmenu",           -- Command to open the menu
}

Config.enabledMenus = {
    settings = false,
    killEffects = true,
    vehicleEffects = true,
    peds = true,
    kits = true,
    dailyRewards = true
}

Config.hitmarker = {
    enabled = true,
    hitmarkerSound = true,
    hitmarkerVolume = 50,
    hitmarkerScale = 20,
    bodySound = 1,
    armorSound = 1,
    bodyColor = {r = 255, g = 51, b = 51},
    armorColor = {r = 51, g = 153, b = 255},
    sounds = { -- List of available sounds for dropdown selection
        body = {
            "Body Sound 1",
            "Body Sound 2",
            "Body Sound 3",
            "Body Sound 4",
            "Body Sound 5"
        },
        armor = {
            "Armor Sound 1",
            "Armor Sound 2",
            "Armor Sound 3",
            "Armor Sound 4"
        }
    }
}

Config.killFeed = {
    enabled = true
}

Config.lootbag = {
    enabled = true,
    bagModel = "prop_big_bag_01",
    removeBagTime = 180, -- 3 min
    blacklistItems = {
        ["money"] = true
    }
}

Config.hud = {
    enabled = true
}

Config.weaponEffect = {
    enabled = false,
}

Config.detector = {
    itemName = "detector",
    shouldRemove = true,
    duration = 3, -- minutes
    weapons = {
        ["WEAPON_PISTOL"] = "Pistol",
        ["WEAPON_COMBATPISTOL"] = "Combat Pistol",
        ["WEAPON_APPISTOL"] = "AP Pistol",
        ["WEAPON_PISTOL50"] = "Pistol .50",
        ["WEAPON_SNSPISTOL"] = "SNS Pistol",
        ["WEAPON_HEAVYPISTOL"] = "Heavy Pistol",
        ["WEAPON_VINTAGEPISTOL"] = "Vintage Pistol",
        ["WEAPON_MICROSMG"] = "Micro SMG",
        ["WEAPON_SMG"] = "SMG",
        ["WEAPON_ASSAULTSMG"] = "Assault SMG",
        ["WEAPON_COMBATPDW"] = "Combat PDW",
        ["WEAPON_MG"] = "MG",
        ["WEAPON_COMBATMG"] = "Combat MG",
        ["WEAPON_ASSAULTRIFLE"] = "Assault Rifle",
        ["WEAPON_CARBINERIFLE"] = "Carbine Rifle",
        ["WEAPON_ADVANCEDRIFLE"] = "Advanced Rifle",
        ["WEAPON_SPECIALCARBINE"] = "Special Carbine",
        ["WEAPON_BULLPUPRIFLE"] = "Bullpup Rifle",
        ["WEAPON_COMPACTRIFLE"] = "Compact Rifle",
        ["WEAPON_PUMPSHOTGUN"] = "Pump Shotgun",
        ["WEAPON_SAWNOFFSHOTGUN"] = "Sawed-Off Shotgun",
        ["WEAPON_ASSAULTSHOTGUN"] = "Assault Shotgun",
        ["WEAPON_BULLPUPSHOTGUN"] = "Bullpup Shotgun",
        ["WEAPON_HEAVYSHOTGUN"] = "Heavy Shotgun",
        ["WEAPON_SNIPERRIFLE"] = "Sniper Rifle",
        ["WEAPON_HEAVYSNIPER"] = "Heavy Sniper",
        ["WEAPON_MARKSMANRIFLE"] = "Marksman Rifle",
        ["WEAPON_GRENADE"] = "Grenade",
        ["WEAPON_STICKYBOMB"] = "Sticky Bomb",
        ["WEAPON_SMOKEGRENADE"] = "Smoke Grenade",
        ["WEAPON_MOLOTOV"] = "Molotov",
        ["WEAPON_FIREWORK"] = "Firework Launcher",
        ["WEAPON_FLAREGUN"] = "Flare Gun",
        ["WEAPON_RPG"] = "RPG",
        ["WEAPON_MINIGUN"] = "Minigun",
        ["WEAPON_RAILGUN"] = "Railgun",
        ["WEAPON_MUSKET"] = "Musket",
        ["WEAPON_DAGGER"] = "Dagger",
        ["WEAPON_KNIFE"] = "Knife",
        ["WEAPON_MACHETE"] = "Machete",
        ["WEAPON_SWITCHBLADE"] = "Switchblade",
        ["WEAPON_HAMMER"] = "Hammer",
        ["WEAPON_BAT"] = "Baseball Bat",
        ["WEAPON_CROWBAR"] = "Crowbar",
        ["WEAPON_GOLFCLUB"] = "Golf Club"
    },
    vehicles = {
        ["adder"] = "Adder",
        ["t20"] = "T20",
        ["zentorno"] = "Zentorno",
        ["infernus"] = "Infernus",
        ["entityxf"] = "Entity XF",
        ["reaper"] = "Reaper",
        ["osiris"] = "Osiris",
        ["italigtb"] = "Itali GTB",
        ["pfister811"] = "Pfister 811",
        ["tempesta"] = "Tempesta",
        ["vacca"] = "Vacca",
        ["banshee2"] = "Banshee 900R",
        ["turismor"] = "Turismo R",
        ["cheetah"] = "Cheetah",
        ["deluxo"] = "Deluxo",
        ["buffalo"] = "Buffalo",
        ["buffalo2"] = "Buffalo S",
        ["dominator"] = "Dominator",
        ["gauntlet"] = "Gauntlet",
        ["dukes"] = "Dukes",
        ["ruiner"] = "Ruiner",
        ["futo"] = "Futo",
        ["sultan"] = "Sultan",
        ["sultanrs"] = "Sultan RS",
        ["elegy"] = "Elegy Retro Custom",
        ["elegy2"] = "Elegy RH8",
        ["jester"] = "Jester",
        ["jester2"] = "Jester (Racecar)",
        ["kuruma"] = "Kuruma",
        ["kuruma2"] = "Kuruma (Armored)",
        ["comet2"] = "Comet",
        ["comet5"] = "Comet SR",
        ["coquette"] = "Coquette",
        ["carbonizzare"] = "Carbonizzare",
        ["feltzer2"] = "Feltzer",
        ["massacro"] = "Massacro",
        ["rapidgt"] = "Rapid GT",
        ["rapidgt2"] = "Rapid GT Convertible",
        ["ninef"] = "9F",
        ["ninef2"] = "9F Cabrio",
        ["brawler"] = "Brawler",
        ["sandking"] = "Sandking",
        ["rebel2"] = "Rebel",
        ["insurgent"] = "Insurgent",
        ["insurgent2"] = "Insurgent Pickup",
        ["nightshark"] = "Nightshark",
        ["mesa3"] = "Mesa (Merryweather)",
        ["dubsta3"] = "Dubsta 6x6",
        ["baller3"] = "Baller LE",
        ["baller4"] = "Baller LE LWB",
        ["cavalcade"] = "Cavalcade",
        ["xls"] = "XLS",
        ["xls2"] = "XLS (Armored)",
        ["patriot"] = "Patriot",
        ["patriot2"] = "Patriot Stretch",
        ["toros"] = "Toros",
        ["urus"] = "Urus",
        ["paragon"] = "Paragon R"
    }
}

Config.vehicles = {
    storeKey = "K",
    customPlate = "RAINMAD",
    spawnCooldown = 3000,
    enableOnlyItemSpawn = true,
    models = {
        "deluxo",
        "adder",
    }
}

Config.deathScreen = {
    enabled = true,
    duration = 8000, -- Duration of the death screen in milliseconds
    showWhileDead = true, -- Show death screen while dead
    randomTexts = {
        "You Died",
        "Better Luck Next Time",
        "Don't Give Up!",
        "Stay Strong",
        "Keep Pushing Forward"
    }
}

Strings = {
    ["hits"] = "Hits: ",
    ["damage"] = "Damage: ",
    ["distance"] = "Distance: ",
    ["customization_menu"] = "Customization Menu",
    ["settings"] = "Settings",
    ["kill_effects"] = "Kill Effects",
    ["vehicle_effects"] = "Vehicle Effects",
    ["peds"] = "Peds",
    ["kits"] = "Kits",
    ["daily_rewards"] = "Daily Rewards",
    ["search"] = "Search...",
    ["claimed"] = "Claimed",
    ["missed"] = "Missed",
    ["available"] = "Available Today",
    ["locked"] = "Locked",
    ["day"] = "Day ",
    ["use"] = "Use",
    ["only_premium_members"] = "Only Premium Members",
    ["claim"] = "Claim",
    ["hitmarker_body_sound"] = "Hitmarker Body Sound",
    ["hitmarker_armor_sound"] = "Hitmarker Armor Sound",
    ["hitmarker_volume"] = "Hitmarker Volume",
    ["hitmarker_scale"] = "Hitmarker Scale",
    ["hitmarker_body_color"] = "Hitmarker Body Color",
    ["hitmarker_armor_color"] = "Hitmarker Armor Color",
    ["toggle_death_screen"] = "Toggle Death Screen",
    ["toggle_hud"] = "Toggle HUD",
    ["toggle_killfeed"] = "Toggle Killfeed",
    ["toggle_hitmarker"] = "Toggle Hitmarker",


    ["premium_kit_notification"] = "This kit is for premium members only.",
    ["role_kit_notification"] = "You do not have the required role to claim this kit.",
    ["kit_cooldown_notification"] = "You must wait %s to claim this kit again.",
    ["settings_saved_notification"] = "Settings saved successfully.",
    ["vehicle_not_found"] = "Vehicle not found.",
    ["vehicle_stored_notification"] = "Vehicle stored successfully. Model: %s",
    ["vehicles_spawned_notification"] = "Vehicle spawned successfully. Model: %s",
    ["vehicles_store_keybind"] = "Store Vehicle",
    ["vehicles_spawn_cd"] = "You must wait before spawning another vehicle.",
    ["vehicles_cant_spawn_dead"] = "You cannot spawn a vehicle while dead.",
    ["vehicles_cant_spawn_in_vehicle"] = "You cannot spawn a vehicle while inside another vehicle.",
    ["vehicles_not_in_vehicle"] = "You are not in a vehicle.",
    ["vehicles_not_in_driver_seat"] = "You must be in the driver's seat to store the vehicle.",
    ["vehicles_cant_store_dead"] = "You cannot store a vehicle while dead.",
    ["vehicles_cant_too_fast"] = "You must be going slower to store the vehicle.",
    ["lootbag_cant_open_dead"] = "You cannot open a loot bag while dead.",
    ["detector"] = "Detector",
    ["players"] = "Players",
    ["weapons"] = "Weapons",
    ["vehicles"] = "Vehicles",
}

Last updated