For the complete documentation index, see llms.txt. This page is also available as Markdown.

Scene List

Open with /scenes (configurable, or via the export). Players see their own scenes; admins (ace command or cfg.auth.admins) see every scene plus the admin tools.

The list

Each row shows the scene's id, creator and a relative expiry ("3d 4h left"). Two icons on the right tell you more: an eye while the scene is currently rendered near you (line-of-sight aware, refreshes live) and a link when the scene is attached to an object; hover either for its label. The list itself is live while open: rows appear, disappear and update as scenes are created, deleted or moved by anyone on the server.

Search filters by id or creator, and a Disable scene rendering switch at the top turns world rendering off locally, handy for staff who want the map clean or for ruling out the resource while debugging. Turning rendering back on shows a spinner next to the switch until the nearby scenes finish streaming back in, and saving a scene while rendering is off pops a warning so the "invisible" scene doesn't read as a failed save.

Scene details

Selecting a row shows the drawing preview, creator (with identifier for admins), drawing size, creation date, expiry with time left, and whether the scene is attached to an object. From here:

  • Edit drawing: the baked image reopens in the editor as the base layer; draw over it and save. Placement, expiry and ownership stay untouched. Works on scenes created by older versions too.

  • Duration: pick a new duration and press Update; the expiry restarts from now.

  • Move: re-place the scene somewhere else. The drawing keeps its exact size and follows your crosshair, same flow as repositioning during creation. Job location restrictions apply.

  • Copy: clone the drawing to a second spot. The copy belongs to you, counts toward your scene limit, and starts a fresh expiry timer.

  • Mark on GPS: sets a map waypoint to the scene.

  • Detach from object: for attached scenes, stops following the object and pins the scene at its saved world position (confirmation required).

  • Delete: removes the scene for everyone (confirmation required).

Admin tools

  • Teleport: jump straight to any scene.

  • Bulk delete: Select scenes in the list header turns rows into checkboxes; select up to 200 and delete them with a single confirmation. Useful after a spray-spam incident.

Admins can edit, move, copy, re-time and delete any scene, not just their own.

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