> For the complete documentation index, see [llms.txt](https://docs.rainmad.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.rainmad.com/resources/mad-racing-system-racing-tablet.md).

# Mad Racing System - Racing Tablet

A street racing scene, not a checkpoint script. Players open a tablet, build their own tracks in the world, host races in six formats, and climb a rating that decides what they are allowed to do next. Crews, bounties and pink slip wagers sit on top of it.

Everything a player submits — a track, a lap time, a finish, a wager — is validated on the server.

***

### Features

**Player-built tracks.** An in-world editor places checkpoints with per-point radius and heading, drops props along the route, then saves. Tracks get a map snapshot, tags (`new`, `popular`, `legendary`) and a leaderboard.

**Six race formats.** Sprint, circuit, drift, drift challenge, time trial and elimination. Laps, vehicle class, buy-in, first-person lock, phasing and slipstream are all per-race settings.

**3D GPS.** The route ahead is drawn into the world as a line or a textured ribbon, in the colour each player picks. Not a minimap line — it sits on the road.

**MMR ladder.** Every finish moves an ELO rating. The rating maps to a tier, and tiers gate what a player can do: host, build tracks, moderate, re-roll bounties.

**Crews.** Tag, emblem, join modes, member list, crew standings.

**Bounties.** One active target at a time: beat a track under a generated time, take the prize.

**Pink slips.** A 1v1 where the loser's vehicle transfers to the winner. Ownership is checked at lobby create *and* at join; the winner redeems the claim at a garage location.

**Bridged.** Framework auto-detects across Qbox, QBCore, ESX and a standalone fallback. Notifications, text UI, vehicle keys and dispatch are one-word swaps. Adapters sit outside escrow.

***

{% hint style="warning" %}
&#x20;**Important Information**<br>

* **Pre-Installation Note:** This guide assumes you have a basic understanding of FiveM server management. If you are not a developer or are unfamiliar with server configurations, please follow the steps closely. Any errors during installation could lead to script malfunctions or server issues.
* **Support:** If you encounter problems after installation, check the "Common Questions" section at the end of this guide for solutions. For further assistance, you may need to consult with a developer or reach out to the script’s support team.

{% endhint %}
