Copy Config.heist = {
--------------------------
----- QUIET APPROACH -----
--------------------------
terminalHacking = {
coords = vector3(-623.15, -216.22, 53.54),
requiredItem = "hacker_phone",
removeItemOnUse = false,
-- minigame options
minigame = "none",
duration = 60, -- duration of hack minigame in seconds
solutionLength = 5, -- length of the solution string
policeAlertDuration = 30, -- seconds (after the hacking incident should the police be alerted)
},
plantingGasBomb = {
ventModel = "prop_aircon_m_04", -- model of the vent where the bomb should be planted
coords = vector3(-631.13, -228.23, 55.65),
offset = vector3(-0.83, -0.5, 0.8), -- offset from the coords where the bomb should be planted (relative to the vent)
requiredItem = "gas_bomb",
removeItemOnUse = true,
mask = {
enable = true,
requiredItem = "gas_mask",
removeItemOnUse = true,
clotheId = 175,
duration = 300, -- duration of the gas mask effect in seconds
damage = 5, -- damage dealt to the player every interval while the gas mask is active
damageInterval = 5, -- interval in seconds at which the damage is applied to the player while the gas mask is active
zone = vector4(-622.364, -231.020, 38.047, 11.0)
},
-- minigame options
minigame = "none",
},
--------------------------
----- LOUD APPROACH ------
--------------------------
vangelicoEntrance = {
coords = vector3(-631.760, -237.737, 38.073),
lockpick = {
requiredItem = "lockpick",
removeItemOnUse = true,
strength = 0.1, -- from 0.1 (easy) to 7 (hard)
difficulty = 0.1, -- from 0.1 (easy) to 7 (hard)
pins = 2, -- number of pins (max 9)
-- minigame options
minigame = "none",
},
thermite = {
offset = vector3(1.3, -0.03, 0.0),
requiredItem = "thermite_bomb",
removeItemOnUse = true,
-- minigame options
minigame = "default",
},
},
-------------------------
---- GENERAL OPTIONS ----
-------------------------
keypad = {
coords = vector3(-629.135, -230.949, 38.057),
searchCoords = {
vector3(-625.925, -226.127, 38.057),
vector3(-623.040, -235.807, 38.057),
vector3(-618.774, -236.339, 38.057),
vector3(-617.183, -231.740, 38.057),
vector3(-621.453, -225.867, 38.057),
vector3(-622.500, -229.772, 38.057),
vector3(-630.369, -232.243, 38.057)
},
},
doors = {
{ -- front doors
door_1_model = 1425919976,
door_2_model = 9467943,
door_1_coords = vector4(-631.95538330078, -236.33326721191, 38.206531524658, 306.60577392578),
door_2_coords = vector4(-630.42651367188, -238.43754577637, 38.206531524658, 305.39260864258),
status = "locked", -- "locked", "unlocked"
},
{ -- security room door
door_1_model = 1335309163,
door_1_coords = vector4(-629.13385009766, -230.15170288086, 38.20658493042, 36.000022888184),
status = "locked", -- "locked", "unlocked"
}
},
---------------------------
----- LOOTABLE OPTIONS ----
---------------------------
containers = {
-- Weapons allowed to smash jewelry cabinets (whitelisted weapons)
smashWeapons = {
'WEAPON_ASSAULTRIFLE',
'WEAPON_CARBINERIFLE',
'WEAPON_ADVANCEDRIFLE',
'WEAPON_BULLPUPRIFLE',
},
-- required items for certain loot actions:
requiredItems = {
paintings = {
requiredItem = "painting_knife",
removeItemOnUse = false,
},
displayCases = {
requiredItem = "glass_cutter",
removeItemOnUse = false,
},
statues = {
requiredItem = "bag",
removeItemOnUse = false,
}
},
-- Cabinets:
cabinets = {
{
coords = vector4(-626.83, -235.35, 38.05, 36.17),
rayFire = 'DES_Jewel_Cab3',
rewards = {
{ itemName = "ring", amount = { min = 1, max = 2 } },
{ itemName = "necklace", amount = { min = 1, max = 3 } },
}
},
{
coords = vector4(-625.81, -234.7, 38.05, 36.17),
rayFire = 'DES_Jewel_Cab4',
rewards = {
{ itemName = "ring", amount = { min = 1, max = 2 } },
{ itemName = "necklace", amount = { min = 1, max = 3 } },
}
},
{
coords = vector4(-626.95, -233.14, 38.05, 216.17),
rayFire = 'DES_Jewel_Cab',
rewards = {
{ itemName = "ring", amount = { min = 1, max = 2 } },
{ itemName = "necklace", amount = { min = 1, max = 3 } },
}
},
{
coords = vector4(-628.0, -233.86, 38.05, 216.17),
rayFire = 'DES_Jewel_Cab',
rewards = {
{ itemName = "ring", amount = { min = 1, max = 2 } },
{ itemName = "necklace", amount = { min = 1, max = 3 } },
}
},
{
coords = vector4(-625.7, -237.8, 38.05, 216.17),
rayFire = 'DES_Jewel_Cab3',
rewards = {
{ itemName = "ring", amount = { min = 1, max = 2 } },
{ itemName = "necklace", amount = { min = 1, max = 3 } },
}
},
{
coords = vector4(-626.7, -238.58, 38.05, 216.17),
rayFire = 'DES_Jewel_Cab2',
rewards = {
{ itemName = "ring", amount = { min = 1, max = 2 } },
{ itemName = "necklace", amount = { min = 1, max = 3 } },
}
},
{
coords = vector4(-624.55, -231.06, 38.05, 305.0),
rayFire = 'DES_Jewel_Cab4',
rewards = {
{ itemName = "ring", amount = { min = 1, max = 2 } },
{ itemName = "necklace", amount = { min = 1, max = 3 } },
}
},
{
coords = vector4(-623.13, -232.94, 38.05, 305.0),
rayFire = 'DES_Jewel_Cab',
rewards = {
{ itemName = "ring", amount = { min = 1, max = 2 } },
{ itemName = "necklace", amount = { min = 1, max = 3 } },
}
},
{
coords = vector4(-620.29, -234.44, 38.05, 216.17),
rayFire = 'DES_Jewel_Cab',
rewards = {
{ itemName = "ring", amount = { min = 1, max = 2 } },
{ itemName = "necklace", amount = { min = 1, max = 3 } },
}
},
{
coords = vector4(-619.15, -233.66, 38.05, 216.17),
rayFire = 'DES_Jewel_Cab3',
rewards = {
{ itemName = "ring", amount = { min = 1, max = 2 } },
{ itemName = "necklace", amount = { min = 1, max = 3 } },
}
},
{
coords = vector4(-620.19, -233.44, 38.05, 36.17),
rayFire = 'DES_Jewel_Cab4',
rewards = {
{ itemName = "ring", amount = { min = 1, max = 2 } },
{ itemName = "necklace", amount = { min = 1, max = 3 } },
}
},
{
coords = vector4(-617.63, -230.58, 38.05, 305.0),
rayFire = 'DES_Jewel_Cab2',
rewards = {
{ itemName = "ring", amount = { min = 1, max = 2 } },
{ itemName = "necklace", amount = { min = 1, max = 3 } },
}
},
{
coords = vector4(-618.33, -229.55, 38.05, 305.0),
rayFire = 'DES_Jewel_Cab3',
rewards = {
{ itemName = "ring", amount = { min = 1, max = 2 } },
{ itemName = "necklace", amount = { min = 1, max = 3 } },
}
},
{
coords = vector4(-619.7, -230.33, 38.05, 125.0),
rayFire = 'DES_Jewel_Cab',
rewards = {
{ itemName = "ring", amount = { min = 1, max = 2 } },
{ itemName = "necklace", amount = { min = 1, max = 3 } },
}
},
{
coords = vector4(-620.95, -228.6, 38.05, 125.0),
rayFire = 'DES_Jewel_Cab3',
rewards = {
{ itemName = "ring", amount = { min = 1, max = 2 } },
{ itemName = "necklace", amount = { min = 1, max = 3 } },
}
},
{
coords = vector4(-619.79, -227.6, 38.05, 305.0),
rayFire = 'DES_Jewel_Cab2',
rewards = {
{ itemName = "ring", amount = { min = 1, max = 2 } },
{ itemName = "necklace", amount = { min = 1, max = 3 } },
}
},
{
coords = vector4(-620.42, -226.6, 38.05, 305.0),
rayFire = 'DES_Jewel_Cab',
rewards = {
{ itemName = "ring", amount = { min = 1, max = 2 } },
{ itemName = "necklace", amount = { min = 1, max = 3 } },
}
},
{
coords = vector4(-623.94, -227.18, 38.05, 36.17),
rayFire = 'DES_Jewel_Cab4',
rewards = {
{ itemName = "ring", amount = { min = 1, max = 2 } },
{ itemName = "necklace", amount = { min = 1, max = 3 } },
}
},
{
coords = vector4(-624.91, -227.87, 38.05, 36.17),
rayFire = 'DES_Jewel_Cab3',
rewards = {
{ itemName = "ring", amount = { min = 1, max = 2 } },
{ itemName = "necklace", amount = { min = 1, max = 3 } },
}
},
{
coords = vector4(-623.94, -228.05, 38.05, 216.17),
rayFire = 'DES_Jewel_Cab2',
rewards = {
{ itemName = "ring", amount = { min = 1, max = 2 } },
{ itemName = "necklace", amount = { min = 1, max = 3 } },
}
}
},
-- Paintings:
paintings = {
{
model = 'h4_prop_h4_painting_01h',
coords = vector4(-627.21325683594, -228.30999755859, 38.106048583984, 92.391586303711),
rewards = {
{ itemName = "painting_01h", amount = { min = 1, max = 1 } },
}
},
{
model = 'h4_prop_h4_painting_01d',
coords = vector4(-622.79998779297, -225.13999938965, 38.106048583984, 339.9309387207),
rewards = {
{ itemName = "painting_01d", amount = { min = 1, max = 1 } },
}
},
{
model = 'h4_prop_h4_painting_01e',
coords = vector4(-617.0, -233.2200012207, 38.106048583984, 271.89691162109),
rewards = {
{ itemName = "painting_01e", amount = { min = 1, max = 1 } },
}
},
{
model = 'h4_prop_h4_painting_01b',
coords = vector4(-621.36102294922, -236.33099365234, 38.106048583984, 161.18635559082),
rewards = {
{ itemName = "painting_01b", amount = { min = 1, max = 1 } },
}
}
},
-- Display Cases:
displayCases = {
{
baseModel = "h4_prop_h4_glass_disp_01a",
displayModel = "h4_prop_h4_diamond_disp_01a",
rewardModel = "h4_prop_h4_diamond_01a",
coords = vector4(-617.4622, -227.4347, 37.057, 127.06),
rewardOffset = vector3(0.0, 0.0, 1.225),
rewards = {
{ itemName = "big_diamond", amount = 1 },
}
},
{
baseModel = "h4_prop_h4_glass_disp_01a",
displayModel = "h4_prop_h4_diamond_disp_01a",
rewardModel = "h4_prop_h4_art_pant_01a",
coords = vector4(-631.7185, -234.6784, 36.9402, -53.705),
rewardOffset = vector3(0.0, 0.0, 1.25),
rewards = {
{ itemName = "panther", amount = 1 },
}
},
{
baseModel = "h4_prop_h4_glass_disp_01a",
displayModel = "h4_prop_h4_neck_disp_01a",
rewardModel = "h4_prop_h4_necklace_01a",
coords = vector4(-628.8231, -238.7317, 36.8647, -53.705),
rewardOffset = vector3(0.0, 0.0, 1.2),
rewards = {
{ itemName = "diamond_necklace", amount = 1 },
}
}
},
-- Statues:
statues = {
{
tableModel = "v_ret_tablesml",
statueModel = "vw_prop_casino_art_panther_01b",
coords = vector4(-622.04541015625, -230.70222473145, 37.058856964111, 303.0),
rewards = {
{ itemName = "panther_statue", amount = { min = 1, max = 1 } },
}
}
},
-- Safes:
safes = {
{
model = "h4_prop_h4_safe_01a",
coords = vector4(-630.88995361328, -228.27618408203, 36.959362030029, 35.38557434082),
difficulty = 1, -- 1-4 (1 being the easiest, 4 being the hardest)
rewards = {
{ itemName = "money", amount = { min = 500, max = 1500 } },
}
}
}
},
}
Config.missionData = {
takePhoto = {
vector3(-632.86, -238.62, 38.07),
vector3(-623.01, -216.17, 53.54),
vector3(-622.48, -233.67, 59.16),
vector3(-623.24, -231.54, 38.06),
vector3(-626.04, -238.05, 38.06),
vector3(-629.15, -230.69, 38.06)
},
takeEquipment = {
pedModel = "g_m_y_mexgang_01",
coords = {
vector4(591.996, 2782.770, 42.481, 8.644)
},
items = {
{
name = "hacker_phone",
amount = 1
},
{
name = "gas_bomb",
amount = 1
},
{
name = "gas_mask",
amount = 4
},
{
name = "glass_cutter",
amount = 1
},
{
name = "painting_knife",
amount = 1
},
{
name = "bag",
amount = 1
},
}
},
takeClothes = {
pedModel = "s_m_m_autoshop_02",
coords = {
vector4(632.676, -3015.434, 6.336, 359.265)
},
items = {
{
name = "outfit_bag",
amount = 1
}
}
},
}