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Decal V ships as two resources: rm_decalv (the script) and rm_decalv_assets (decal types, streamed textures and CLI tools). Both come in your download; there is nothing extra to buy or build.
OneSync
Sticker sync via entity statebags
onesync on is required; off and legacy mode are not supported, the script warns at start
Framework
Player identity, jobs, items, vehicle ownership
QBCore/Qbox or ESX, auto-detected (cfg.bridge.framework). Runs standalone too (item entry points and ownership checks are skipped)
Notifications need nothing extra: the default uses ox_lib, and 'builtin' renders through the resource's own interface toasts. Every file in rm_decalv/bridge/notification/ is an adapter that ships open, and its file name is the value for cfg.bridge.notification. Pick one, or copy one and point it at your own resource; see Configuration.
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