For the complete documentation index, see llms.txt. This page is also available as Markdown.

Admin Panel

Open with /decals_admin (configurable). Access requires the ace permission command or an entry in cfg.adminList.

Managing decals

Two tabs, Stickers and Graffiti, each with search, pagination, and a thumbnail per row:

  • Teleport to any graffiti's position.

  • Delete: removes a single decal, live for every player.

  • Delete all by creator: bulk-removes everything one player ever placed, with a confirmation step.

  • Permanent: permanent decals survive the inactivity prune and only admins can clear them. Admins can also flip the Permanent switch while placing a decal.

Growing the catalog

Three import flows live in the panel header; each ends with a ready-to-paste decals.lua snippet (details):

  • Add from URL: validates and downloads an https image (3 MB cap, webp/png/jpg).

  • Add GIF: animated decals behind cfg.enableGifDecals, with an admin-only recommendation baked into the dialog.

  • Decal editor: full-screen canvas with text layers (27 runtime-loaded fonts), outline/shadow controls, catalog and URL image layers, drag/resize/rotate handles, alignment tools, undo/redo, and 256/512/1024 export.

Debug overlay

/decals_debug toggles a diagnostics overlay (also a button in the panel); /decals_debug <serverId> flips it on another player's screen so they can read values out during a support case. It shows:

  • Catalog: whether the client received the decal catalog.

  • decals.dat probe: whether the decal types from rm_decalv_assets registered in this session. This is the first thing to check when decals don't render: a failed probe means the player joined while rm_decalv_assets wasn't running, or another resource overrode the level meta.

  • gta5.meta owners: which resource owns the level meta (expected: rm_decalv_assets).

  • Decal type slots: how many of the 280 patchable decal types this session is using.

  • Runtime texture pool: locked/capacity per bucket (256²/512²/1024²) for image-file decals.

  • GIF DUI browsers: active browser instances vs the cfg.maxGifDuis cap.

  • Rendering: tracked/rendered vehicles, loaded graffiti cells/rows, rendered graffiti.

While the overlay is open, Alt grabs the cursor (and Alt/Esc releases it). During placement, a small preview sprite in the bottom-right corner shows the raw texture: if the sprite renders but the decal doesn't, the texture is fine and the decal types simply didn't register in this session (a join-order or level-meta condition, see Troubleshooting).

The card-by-card diagnosis flow for "decals aren't showing" lives on Troubleshooting.

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