3D-Interactive Minigames Bundle
A library of 33 minigames and a hack-point placer, in one resource. Call a minigame from any other script for heists, robberies, jobs, tuning, chop shops, whatever you need. Or drop a scanner, laptop, tablet or monitor into the world with /create_minigame and let players walk up and press E.
The same minigame can run fullscreen, on the player's own tablet, on a wall-mounted tablet, on a closed laptop that opens on E, or on a world monitor where the cam slides in and paints the game onto the screen. Everything is persisted to a plain Lua file, so a server restart keeps every hack point where you put it.
Features
33 minigames, one export each. Untangle, wire matching, port scanner, DNA splicer, spinner lock, vault combination, sliding puzzle, cipher wheel, and so on. Each one returns true on success and false on cancel or fail, so wiring it into your own job takes a single line.
Three placements per minigame. screen for a classic fullscreen overlay, prop to pop the player's tablet out with the minigame drawn on it, and monitor to paint the minigame onto a world prop and slide the camera in. The placement is chosen at the callsite, so the same minigame reuses across all three surfaces.
Six hack types. Fingerprint scanner with USB and phone sync-scene, laptop sync-scene on a wall panel, hand-tablet dock, wall-mounted tablet, closed laptop that opens on E, and a plain world monitor. Every type is a preset in cfg.lua, so adding a seventh takes an entry, not a code change.
World placement gizmo. /create_minigame spawns the prop in front of you, opens a three.js gizmo so you can slide, spin and dial it in with the mouse, then writes the finished point to data/saved_minigames.lua. Restart-safe, network-spawned for shared props like monitors and laptops.
DUI keyboard forwarding. Tablets and monitors get real keyboard input routed through raw VK codes into the React side, so a minigame that reads letters works the same whether it renders fullscreen or on a prop.
onSuccess and onFail hooks. Global defaults in cfg.lua, per-point overrides in the saved list. Fire a client event, a server event, an inline function, or all three, with any arg list.
Admin auth for placement. ACE, an identifier whitelist, or both. Discord, license, license2, steam, fivem or ip identifiers all work, so an ACE-free Discord-role setup is a two-line config change.
Open where it matters. cfg.lua, data/saved_minigames.lua and client/editable_client.lua sit outside escrow. Rewrite notifications, swap the interact key, add your own hack type, or point the auto-save at a different file, without touching protected code.
Dependencies
ox_lib, rm_stream, and the shipped rm_tablet_02 stream asset. Full version notes on the Installation page.
Next steps
Trouble getting a minigame to fire, tablet not showing up, monitor cam behind the wall? Head to Troubleshooting.
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